public static void Blit(Texture source, Material mat, [UnityEngine.Internal.DefaultValue("-1")] int pass) { Graphics.Internal_BlitMaterial(source, null, mat, pass, false); }
public static void Blit(Texture source, RenderTexture dest, Material mat, [UnityEngine.Internal.DefaultValue("-1")] int pass) { Graphics.Internal_BlitMaterial(source, dest, mat, pass, true); }