Internal_BlitMaterial() private méthode

private Internal_BlitMaterial ( Texture source, RenderTexture dest, Material mat, int pass, bool setRT ) : void
source Texture
dest RenderTexture
mat Material
pass int
setRT bool
Résultat void
Exemple #1
0
 public static void Blit(Texture source, Material mat, [UnityEngine.Internal.DefaultValue("-1")] int pass)
 {
     Graphics.Internal_BlitMaterial(source, null, mat, pass, false);
 }
Exemple #2
0
 public static void Blit(Texture source, RenderTexture dest, Material mat, [UnityEngine.Internal.DefaultValue("-1")] int pass)
 {
     Graphics.Internal_BlitMaterial(source, dest, mat, pass, true);
 }