CheckLoadActionValid() static private method

static private CheckLoadActionValid ( RenderBufferLoadAction load, string bufferType ) : void
load RenderBufferLoadAction
bufferType string
return void
コード例 #1
0
ファイル: Graphics.cs プロジェクト: qipa/UnityDecompiled-2
 internal static void SetRenderTargetImpl(RenderTargetSetup setup)
 {
     if (setup.color.Length == 0)
     {
         throw new ArgumentException("Invalid color buffer count for SetRenderTarget");
     }
     if (setup.color.Length != setup.colorLoad.Length)
     {
         throw new ArgumentException("Color LoadAction and Buffer arrays have different sizes");
     }
     if (setup.color.Length != setup.colorStore.Length)
     {
         throw new ArgumentException("Color StoreAction and Buffer arrays have different sizes");
     }
     RenderBufferLoadAction[] colorLoad = setup.colorLoad;
     for (int i = 0; i < colorLoad.Length; i++)
     {
         RenderBufferLoadAction load = colorLoad[i];
         Graphics.CheckLoadActionValid(load, "Color");
     }
     RenderBufferStoreAction[] colorStore = setup.colorStore;
     for (int j = 0; j < colorStore.Length; j++)
     {
         RenderBufferStoreAction store = colorStore[j];
         Graphics.CheckStoreActionValid(store, "Color");
     }
     Graphics.CheckLoadActionValid(setup.depthLoad, "Depth");
     Graphics.CheckStoreActionValid(setup.depthStore, "Depth");
     if (setup.cubemapFace < CubemapFace.Unknown || setup.cubemapFace > CubemapFace.NegativeZ)
     {
         throw new ArgumentException("Bad CubemapFace provided");
     }
     Graphics.Internal_SetMRTFullSetup(setup.color, out setup.depth, setup.mipLevel, setup.cubemapFace, setup.colorLoad, setup.colorStore, setup.depthLoad, setup.depthStore);
 }