コード例 #1
0
ファイル: Graphics.cs プロジェクト: qipa/UnityDecompiled-2
        public static void DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation, Material material, int layer, Camera camera, int submeshIndex, MaterialPropertyBlock properties, ShadowCastingMode castShadows, [UnityEngine.Internal.DefaultValue("true")] bool receiveShadows, [UnityEngine.Internal.DefaultValue("null")] Transform probeAnchor)
        {
            Internal_DrawMeshTRArguments internal_DrawMeshTRArguments = default(Internal_DrawMeshTRArguments);

            internal_DrawMeshTRArguments.position       = position;
            internal_DrawMeshTRArguments.rotation       = rotation;
            internal_DrawMeshTRArguments.layer          = layer;
            internal_DrawMeshTRArguments.submeshIndex   = submeshIndex;
            internal_DrawMeshTRArguments.castShadows    = (int)castShadows;
            internal_DrawMeshTRArguments.receiveShadows = ((!receiveShadows) ? 0 : 1);
            internal_DrawMeshTRArguments.reflectionProbeAnchorInstanceID = ((!(probeAnchor != null)) ? 0 : probeAnchor.GetInstanceID());
            Graphics.Internal_DrawMeshTR(ref internal_DrawMeshTRArguments, properties, material, mesh, camera);
        }