Internal_SetMRTSimple() private method

private Internal_SetMRTSimple ( RenderBuffer colorSA, RenderBuffer &depth, int mip, CubemapFace face, int depthSlice ) : void
colorSA RenderBuffer
depth RenderBuffer
mip int
face CubemapFace
depthSlice int
return void
コード例 #1
0
ファイル: Graphics.cs プロジェクト: qipa/UnityDecompiled-2
        internal static void SetRenderTargetImpl(RenderBuffer[] colorBuffers, RenderBuffer depthBuffer, int mipLevel, CubemapFace face)
        {
            RenderBuffer renderBuffer = depthBuffer;

            Graphics.Internal_SetMRTSimple(colorBuffers, out renderBuffer, mipLevel, face);
        }