INTERNAL_CALL_Internal_DrawMeshNow1() private method

private INTERNAL_CALL_Internal_DrawMeshNow1 ( Mesh mesh, Vector3 &position, Quaternion &rotation, int materialIndex ) : void
mesh Mesh
position Vector3
rotation Quaternion
materialIndex int
return void
コード例 #1
0
ファイル: Graphics.cs プロジェクト: qipa/UnityDecompiled-2
 private static void Internal_DrawMeshNow1(Mesh mesh, Vector3 position, Quaternion rotation, int materialIndex)
 {
     Graphics.INTERNAL_CALL_Internal_DrawMeshNow1(mesh, ref position, ref rotation, materialIndex);
 }