private Internal_BlitMaterial ( |
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source | ||
dest | ||
mat | ||
pass | int | |
setRT | bool | |
return | void |
public static void Blit(Texture source, Material mat, [UnityEngine.Internal.DefaultValue("-1")] int pass) { Graphics.Internal_BlitMaterial(source, null, mat, pass, false); }
public static void Blit(Texture source, RenderTexture dest, Material mat, [UnityEngine.Internal.DefaultValue("-1")] int pass) { Graphics.Internal_BlitMaterial(source, dest, mat, pass, true); }