Internal_SetRTSimple() private method

private Internal_SetRTSimple ( RenderBuffer &color, RenderBuffer &depth, int mip, CubemapFace face, int depthSlice ) : void
color RenderBuffer
depth RenderBuffer
mip int
face CubemapFace
depthSlice int
return void
コード例 #1
0
ファイル: Graphics.cs プロジェクト: qipa/UnityDecompiled-2
        internal static void SetRenderTargetImpl(RenderBuffer colorBuffer, RenderBuffer depthBuffer, int mipLevel, CubemapFace face)
        {
            RenderBuffer renderBuffer  = colorBuffer;
            RenderBuffer renderBuffer2 = depthBuffer;

            Graphics.Internal_SetRTSimple(out renderBuffer, out renderBuffer2, mipLevel, face);
        }