DrawProceduralIndirect() private method

private DrawProceduralIndirect ( MeshTopology topology, ComputeBuffer bufferWithArgs ) : void
topology MeshTopology
bufferWithArgs ComputeBuffer
return void
コード例 #1
0
ファイル: Graphics.cs プロジェクト: qipa/UnityDecompiled-2
        public static void DrawProceduralIndirect(MeshTopology topology, ComputeBuffer bufferWithArgs)
        {
            int argsOffset = 0;

            Graphics.DrawProceduralIndirect(topology, bufferWithArgs, argsOffset);
        }