private DrawProceduralIndirect ( MeshTopology topology, |
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topology | MeshTopology | |
bufferWithArgs | ||
Résultat | void |
public static void DrawProceduralIndirect(MeshTopology topology, ComputeBuffer bufferWithArgs) { int argsOffset = 0; Graphics.DrawProceduralIndirect(topology, bufferWithArgs, argsOffset); }