コード例 #1
0
ファイル: Sim_FP1_022.cs プロジェクト: noHero123/silverfish
        CardDB.Card c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_301);//felguard
//    todesröcheln:/ legt einen zufälligen dämon aus eurer hand auf das schlachtfeld.

        public override void onDeathrattle(Playfield p, Minion m)
        {
            if (p.isServer)
            {
                List<Handmanager.Handcard> temp = new List<Handmanager.Handcard>();
                List<Handmanager.Handcard> cards = (m.own) ? p.owncards : p.EnemyCards;

                foreach (Handmanager.Handcard hc in cards)
                {
                    if ((TAG_RACE)hc.card.race == TAG_RACE.DEMON)
                    {
                        temp.Add(hc);
                    }
                }

                if (temp.Count == 0) return;

                int rand = p.getRandomNumber_SERVER(0, temp.Count - 1);

                p.callKid(cards[rand].card, p.ownMinions.Count, m.own);
                p.removeCard_SERVER(cards[rand], m.own);

                return;
            }

            if (m.own)
            {
                List<Handmanager.Handcard> temp = new List<Handmanager.Handcard>();
                foreach (Handmanager.Handcard hc in p.owncards)
                {
                    if ((TAG_RACE)hc.card.race == TAG_RACE.DEMON)
                    {
                        temp.Add(hc);
                    }
                }

                temp.Sort((x, y) => x.card.Attack.CompareTo(y.card.Attack));

                foreach (Handmanager.Handcard mnn in temp)
                {
                    p.callKid(mnn.card, p.ownMinions.Count, true);
                    p.removeCard(mnn);
                    break;
                }

            }
            else
            {
                if (p.enemyAnzCards >= 1)
                {
                    p.callKid(c, p.enemyMinions.Count , false);
                }
            }
        }
コード例 #2
0
ファイル: Sim_GvG_029.cs プロジェクト: noHero123/silverfish
        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            if (p.isServer)
            {
                List<Handmanager.Handcard> temp = new List<Handmanager.Handcard>();
                List<Handmanager.Handcard> cards = p.owncards;

                foreach (Handmanager.Handcard hc in cards)
                {
                    if ((TAG_RACE)hc.card.race == TAG_RACE.DEMON)
                    {
                        temp.Add(hc);
                    }
                }

                if (temp.Count >= 1)
                {

                    int rand = p.getRandomNumber_SERVER(0, temp.Count - 1);

                    p.callKid(cards[rand].card, p.ownMinions.Count, true);
                    p.removeCard_SERVER(cards[rand], true);
                }

                temp.Clear();
                cards = p.EnemyCards;

                foreach (Handmanager.Handcard hc in cards)
                {
                    if ((TAG_RACE)hc.card.race == TAG_RACE.DEMON)
                    {
                        temp.Add(hc);
                    }
                }

                if (temp.Count >= 1)
                {

                    int rand = p.getRandomNumber_SERVER(0, temp.Count - 1);

                    p.callKid(cards[rand].card, p.ownMinions.Count, false);
                    p.removeCard_SERVER(cards[rand], false);
                }

                return;
            }

            Handmanager.Handcard c = null;
            int sum = 10000;
            foreach (Handmanager.Handcard hc in p.owncards)
            {
                if (hc.card.type == CardDB.cardtype.MOB)
                {
                    int s = hc.card.Health + hc.card.Attack + ((hc.card.tank) ? 1 : 0) + ((hc.card.Shield) ? 1 : 0);
                    if (s < sum)
                    {
                        c = hc;
                        sum = s;
                    }
                }
            }
            if (sum < 9999)
            {
                p.callKid(c.card, p.ownMinions.Count, true);
                p.removeCard(c);
                p.triggerCardsChanged(true);
            }


            if (p.enemyAnzCards >= 2)
            {
                p.callKid(enemymob, p.enemyMinions.Count, false);
                p.enemyAnzCards--;
                p.triggerCardsChanged(false);
            }
        }