// Deal $4-$5 damage to all minions. Overload: (5) public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (ownplay) { p.owedRecall += 5; } else { p.enemyRecall += 5; }; if (p.isServer) { foreach (Minion m in p.ownMinions) { int dmgr = p.getRandomNumber_SERVER(4, 5); dmgr = (ownplay) ? p.getSpellDamageDamage(dmgr) : p.getEnemySpellDamageDamage(dmgr); p.minionGetDamageOrHeal(m, dmgr); } foreach (Minion m in p.enemyMinions) { int dmgr = p.getRandomNumber_SERVER(4, 5); dmgr = (ownplay) ? p.getSpellDamageDamage(dmgr) : p.getEnemySpellDamageDamage(dmgr); p.minionGetDamageOrHeal(m, dmgr); } return; } int dmg = (ownplay) ? p.getSpellDamageDamage(5) : p.getEnemySpellDamageDamage(5); p.allMinionsGetDamage(dmg); }
//Taunt , Deathrattle: If you're holding a Dragon, deal 3 damage to all minions. public override void onDeathrattle(Playfield p, Minion m) { if (p.isServer) { //TODO (others too..) } bool hasdragon = false; if (m.own) { foreach (Handmanager.Handcard hc in p.owncards) { if (hc.card.race == TAG_RACE.DRAGON) hasdragon = true; } } else { hasdragon = true; } if (hasdragon) { p.allMinionsGetDamage(3); } }
// Deal $1 damage to all minions. If you have 12 or less Health, deal $3 damage instead. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay) ? p.getSpellDamageDamage(1) : p.getEnemySpellDamageDamage(1); if (ownplay && p.ownHero.Hp <= 12) dmg = p.getSpellDamageDamage(3); if (!ownplay && p.enemyHero.Hp <= 12) dmg = p.getSpellDamageDamage(3); p.allMinionsGetDamage(dmg); }
// Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = 1; int heroHealth = (ownplay) ? p.ownHero.Hp : p.enemyHero.Hp; if(heroHealth <= 12) dmg = 3; dmg = (ownplay) ? p.getSpellDamageDamage(dmg) : p.getEnemySpellDamageDamage(dmg); p.allMinionsGetDamage(dmg); }
// Deal $1 damage to a random minion. Repeat until a minion dies. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay) ? p.getSpellDamageDamage(1) : p.getEnemySpellDamageDamage(1); if (p.isServer) { bool dodmg = true; while(dodmg) { Minion poortarget = p.getRandomCharExcept_SERVER(null, false); if (poortarget != null) { int hp = poortarget.Hp; p.minionGetDamageOrHeal(poortarget, dmg); int hp2 = poortarget.Hp; if (hp2 <= 0 && hp >= 1) { dodmg = false; } } else { dodmg = false; } } return; } int minHp = 100000; foreach (Minion m in p.ownMinions) { int div = 0; if (m.divineshild) div = 1; if (m.Hp + div < minHp) minHp = m.Hp; } foreach (Minion m in p.enemyMinions) { int div = 0; if (m.divineshild) div = 1; if (m.Hp + div < minHp) minHp = m.Hp; } int dmgdone = (int)Math.Ceiling((double)minHp / (double)dmg) * dmg; for (int i = 0; i < dmgdone; i++) { p.allMinionsGetDamage(1); } }
CardDB.Card kid = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.NAX11_03);//Fallout Slime public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay) ? p.getHeroPowerDamage(1) : p.getEnemyHeroPowerDamage(1); p.allMinionsGetDamage(dmg); int place = (ownplay) ? p.ownMinions.Count : p.enemyMinions.Count; foreach (Minion m in p.ownMinions) { if (m.Hp <= 0) p.callKid(kid, place, ownplay); } foreach (Minion m in p.enemyMinions) { if (m.Hp <= 0) p.callKid(kid, place, ownplay); } }
// Deal $1 damage to a random minion. Repeat until a minion dies. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay) ? p.getSpellDamageDamage(1) : p.getEnemySpellDamageDamage(1); int minHp = 100000; foreach (Minion m in p.ownMinions) { if (m.Hp < minHp) minHp = m.Hp; } foreach (Minion m in p.enemyMinions) { if (m.Hp < minHp) minHp = m.Hp; } int dmgdone = (int)Math.Ceiling((double)minHp / (double)dmg) * dmg; p.allMinionsGetDamage(dmgdone); }
//Deal $3 damage to all minions.Shuffle this card into your opponent's deck. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay) ? p.getSpellDamageDamage(3) : p.getEnemySpellDamageDamage(3); p.allMinionsGetDamage(dmg); if (p.isServer) { //TODO return; } if (ownplay) { p.enemyDeckSize++; } else { p.ownDeckSize++; } }
// fügt allen dienern $1 schaden zu. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay) ? p.getSpellDamageDamage(1) : p.getEnemySpellDamageDamage(1); p.allMinionsGetDamage(dmg); }
public override void onDeathrattle(Playfield p, Minion m) { p.allMinionsGetDamage(1); }
// stellt bei allen dienern #4 leben wieder her. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int heal = (ownplay) ? p.getSpellHeal(4) : p.getEnemySpellHeal(4); p.allMinionsGetDamage(-heal); }
// After you cast a spell, deal 1 damage to ALL minions. public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool ownplay, Minion m) { if (m.own == ownplay && c.type == CardDB.cardtype.SPELL) p.allMinionsGetDamage(1); }