// heldenfähigkeit/\nerhaltet 2 rüstung. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (ownplay) { p.minionGetArmor(p.ownHero, 2); } else { p.minionGetArmor(p.enemyHero, 2); } }
// Battlecry:</b> Gain 5 Armor. public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { if (own.own) { p.minionGetArmor(p.ownHero, 5); } else { p.minionGetArmor(p.enemyHero, 5); } }
// erhaltet 5 rüstung. zieht eine karte. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (ownplay) { p.minionGetArmor(p.ownHero, 5); } else { p.minionGetArmor(p.enemyHero, 5); } p.drawACard(CardDB.cardIDEnum.None, ownplay); }
// erhaltet jedes mal 1 rüstung, wenn ein befreundeter diener schaden erleidet. public override void onMinionGotDmgTrigger(Playfield p, Minion triggerEffectMinion, bool ownDmgdmin) { if (triggerEffectMinion.own == ownDmgdmin) { if (triggerEffectMinion.own) { p.minionGetArmor(p.ownHero, 1); } else { p.minionGetArmor(p.enemyHero, 1); } } }
// Whenever a friendly minion takes damage, gain 1 Armor. public override void onMinionGotDmgTrigger(Playfield p, Minion m, bool ownDmgdmin) { if (m.own) { for(int i = 0;i< p.tempTrigger.ownMinionsGotDmg;i++) { p.minionGetArmor(p.ownHero, 1); } } else { for (int i = 0; i < p.tempTrigger.enemyMinionsGotDmg; i++) { p.minionGetArmor(p.enemyHero, 1); } } }
// Deal $3 damage. Gain 3 Armor. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (target != null) { int dmg = (ownplay) ? p.getSpellDamageDamage(3) : p.getEnemySpellDamageDamage(3); p.minionGetDamageOrHeal(target, dmg); } p.minionGetArmor((ownplay) ? p.ownHero : p.enemyHero, 3); }