//Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero. public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { if (p.isServer) { //TODO int heal = (own.own) ? p.getMinionHeal(7) : p.getEnemyMinionHeal(7); p.minionGetDamageOrHeal(own.own ? p.ownHero : p.enemyHero, -heal); return; } int heal2 = (own.own) ? p.getMinionHeal(7) : p.getEnemyMinionHeal(7); p.minionGetDamageOrHeal(own.own ? p.ownHero : p.enemyHero, -heal2); }
//Battlecry: Restore 4 Health to each hero public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { int heal2 = (own.own) ? p.getMinionHeal(4) : p.getEnemyMinionHeal(4); p.minionGetDamageOrHeal(own.own ? p.ownHero : p.enemyHero, -heal2); p.minionGetDamageOrHeal(own.own ? p.enemyHero : p.ownHero, -heal2); }
// <deDE>Stellt zu Beginn Eures Zuges bei einem verletzten befreundeten Charakter 3 Leben wieder her.</deDE> public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner) { if (turnStartOfOwner == triggerEffectMinion.own) { int heal = (turnStartOfOwner) ? p.getMinionHeal(3) : p.getEnemyMinionHeal(3); List<Minion> temp = (turnStartOfOwner) ? p.ownMinions : p.enemyMinions; if (temp.Count >= 1) { bool healed = false; foreach (Minion mins in temp) { if (mins.wounded) { p.minionGetDamageOrHeal(mins, -heal); healed = true; break; } } if (!healed) { if (turnStartOfOwner) p.minionGetDamageOrHeal(p.ownHero, -heal); else p.minionGetDamageOrHeal(p.enemyHero, -heal); } } else { if (turnStartOfOwner) p.minionGetDamageOrHeal(p.ownHero, -heal); else p.minionGetDamageOrHeal(p.enemyHero, -heal); } } }
// stellt am ende eures zuges bei einem verletzten charakter 6 leben wieder her. public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner) { if (turnEndOfOwner == triggerEffectMinion.own) { Minion tm = null; int hl = (triggerEffectMinion.own) ? p.getMinionHeal(6) : p.getEnemyMinionHeal(6); int heal = 0; foreach (Minion m in p.ownMinions) { if (m.maxHp - m.Hp > heal) { tm = m; heal = m.maxHp - m.Hp; } } foreach (Minion m in p.enemyMinions) { if (m.maxHp - m.Hp > heal) { tm = m; heal = m.maxHp - m.Hp; } } if (heal >= 1) { p.minionGetDamageOrHeal(tm, -hl); } else { p.minionGetDamageOrHeal(p.ownHero.Hp < 30 ? p.ownHero : p.enemyHero, -hl); } } }
// stellt am ende eures zuges bei allen befreundeten dienern 1 leben wieder her. public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner) { if (triggerEffectMinion.own == turnEndOfOwner) { int heal = (triggerEffectMinion.own) ? p.getMinionHeal(1) : p.getEnemyMinionHeal(1); p.allMinionOfASideGetDamage(turnEndOfOwner, -heal); } }
// stellt zu beginn eures zuges das volle leben dieses dieners wieder her. public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner) { if (triggerEffectMinion.own == turnStartOfOwner) { int heal = (triggerEffectMinion.own) ? p.getMinionHeal(triggerEffectMinion.maxHp - triggerEffectMinion.Hp) : p.getEnemyMinionHeal(triggerEffectMinion.maxHp - triggerEffectMinion.Hp); p.minionGetDamageOrHeal(triggerEffectMinion, -heal); } }
// if you control a Secret at the end of your turn, restore 4 health to your hero. public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner) { if (turnEndOfOwner == triggerEffectMinion.own) { if (((turnEndOfOwner) ? p.ownSecretsIDList.Count : p.enemySecretList.Count) >= 1) { int heal = (turnEndOfOwner) ? p.getMinionHeal(4) : p.getEnemyMinionHeal(4); p.minionGetDamageOrHeal(((turnEndOfOwner) ? p.ownHero : p.enemyHero), -heal, true); } } }
//Zieht 2 Karten; oder stellt 5 Leben wieder her public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { if (choice == 2) { int heal = (own.own) ? p.getMinionHeal(5) : p.getEnemyMinionHeal(5); p.minionGetDamageOrHeal(target, -heal); } else { p.drawACard(CardDB.cardIDEnum.None, own.own); p.drawACard(CardDB.cardIDEnum.None, own.own); } }
// kampfschrei:/ stellt bei eurem helden 6 leben wieder her. public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { int heal = (own.own) ? p.getMinionHeal(6) : p.getEnemyMinionHeal(6); if (own.own) { p.minionGetDamageOrHeal(p.ownHero, -heal); } else { p.minionGetDamageOrHeal(p.enemyHero, -heal); } }
// At the end of your turn, restore 4 Health to your hero. public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner) { if (triggerEffectMinion.own == turnEndOfOwner) { if (triggerEffectMinion.own) { int heal = p.getMinionHeal(4); p.minionGetDamageOrHeal(p.ownHero, -heal, true); } else { int heal = p.getEnemyMinionHeal(4); p.minionGetDamageOrHeal(p.enemyHero, -heal, true); } } }
// kampfschrei:/ stellt 2 leben wieder her. public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { int heal = (own.own) ? p.getMinionHeal(2) : p.getEnemyMinionHeal(2); p.minionGetDamageOrHeal(target, -heal); }
//Inspire: Gain +1 Health. public override void onInspire(Playfield p, Minion m) { int heal = (m.own) ? p.getMinionHeal(2) : p.getEnemyMinionHeal(2); p.minionGetDamageOrHeal(m.own ? p.ownHero : p.enemyHero, -heal); }