// zwingt einen feindlichen diener, seinen schaden benachbarten dienern zuzufügen. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { //attack right neightbor if (target.Angr>0) { int dmg = target.Angr; List<Minion> temp = (ownplay) ? p.enemyMinions : p.ownMinions; foreach (Minion m in p.enemyMinions) { if (m.zonepos + 1 == target.zonepos || m.zonepos-1 == target.zonepos) { /*int oldhp = m.Hp; p.minionGetDamageOrHeal(m, dmg); if (!target.silenced && (target.handcard.card.name == CardDB.cardName.waterelemental ||target.handcard.card.name == CardDB.cardName.snowchugger) && m.Hp < oldhp) m.frozen=true; if (!target.silenced && m.Hp < oldhp && target.poisonous) p.minionGetDestroyed(m);*/ p.minionAttacksMinion(target, m, true); } } } }