CardDB.Card c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_301);//felguard // todesröcheln:/ legt einen zufälligen dämon aus eurer hand auf das schlachtfeld. public override void onDeathrattle(Playfield p, Minion m) { if (p.isServer) { List<Handmanager.Handcard> temp = new List<Handmanager.Handcard>(); List<Handmanager.Handcard> cards = (m.own) ? p.owncards : p.EnemyCards; foreach (Handmanager.Handcard hc in cards) { if ((TAG_RACE)hc.card.race == TAG_RACE.DEMON) { temp.Add(hc); } } if (temp.Count == 0) return; int rand = p.getRandomNumber_SERVER(0, temp.Count - 1); p.callKid(cards[rand].card, p.ownMinions.Count, m.own); p.removeCard_SERVER(cards[rand], m.own); return; } if (m.own) { List<Handmanager.Handcard> temp = new List<Handmanager.Handcard>(); foreach (Handmanager.Handcard hc in p.owncards) { if ((TAG_RACE)hc.card.race == TAG_RACE.DEMON) { temp.Add(hc); } } temp.Sort((x, y) => x.card.Attack.CompareTo(y.card.Attack)); foreach (Handmanager.Handcard mnn in temp) { p.callKid(mnn.card, p.ownMinions.Count, true); p.removeCard(mnn); break; } } else { if (p.enemyAnzCards >= 1) { p.callKid(c, p.enemyMinions.Count , false); } } }
public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (p.isServer) { List<Handmanager.Handcard> temp = new List<Handmanager.Handcard>(); List<Handmanager.Handcard> cards = p.owncards; foreach (Handmanager.Handcard hc in cards) { if ((TAG_RACE)hc.card.race == TAG_RACE.DEMON) { temp.Add(hc); } } if (temp.Count >= 1) { int rand = p.getRandomNumber_SERVER(0, temp.Count - 1); p.callKid(cards[rand].card, p.ownMinions.Count, true); p.removeCard_SERVER(cards[rand], true); } temp.Clear(); cards = p.EnemyCards; foreach (Handmanager.Handcard hc in cards) { if ((TAG_RACE)hc.card.race == TAG_RACE.DEMON) { temp.Add(hc); } } if (temp.Count >= 1) { int rand = p.getRandomNumber_SERVER(0, temp.Count - 1); p.callKid(cards[rand].card, p.ownMinions.Count, false); p.removeCard_SERVER(cards[rand], false); } return; } Handmanager.Handcard c = null; int sum = 10000; foreach (Handmanager.Handcard hc in p.owncards) { if (hc.card.type == CardDB.cardtype.MOB) { int s = hc.card.Health + hc.card.Attack + ((hc.card.tank) ? 1 : 0) + ((hc.card.Shield) ? 1 : 0); if (s < sum) { c = hc; sum = s; } } } if (sum < 9999) { p.callKid(c.card, p.ownMinions.Count, true); p.removeCard(c); p.triggerCardsChanged(true); } if (p.enemyAnzCards >= 2) { p.callKid(enemymob, p.enemyMinions.Count, false); p.enemyAnzCards--; p.triggerCardsChanged(false); } }