//todo list public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { if (p.isServer) { List<Minion> temp22 = (own.own) ? p.enemyMinions : p.ownMinions; List<Minion> temp23 = new List<Minion>(); foreach (Minion enemy in temp22) { if (enemy.Angr <= 2) { temp23.Add(enemy); } } Minion choosen = p.getRandomMinionOfThatList(temp23); if (choosen != null) p.minionGetDestroyed(choosen); return; } List<Minion> temp2 = (own.own) ? new List<Minion>(p.enemyMinions) : new List<Minion>(p.ownMinions); temp2.Sort((a, b) => a.Hp.CompareTo(b.Hp));//destroys the weakest foreach (Minion enemy in temp2) { if (enemy.Angr <= 2) { p.minionGetDestroyed(enemy); break; } } }
//Destroy 2 random enemy minions. Discard 2 random cards. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (p.isServer) { Minion choosen = p.getRandomMinionFromSide_SERVER(!ownplay, false); if (choosen != null) p.minionGetDestroyed(choosen); choosen = p.getRandomMinionFromSide_SERVER(!ownplay, false); if (choosen != null) p.minionGetDestroyed(choosen); p.discardRandomCard_SERVER(ownplay); p.discardRandomCard_SERVER(ownplay); return; } Minion choosen2 = p.searchRandomMinion(p.enemyMinions, Playfield.searchmode.searchLowestAttack); if (choosen2 != null) p.minionGetDestroyed(choosen2); choosen2 = p.searchRandomMinion(p.enemyMinions, Playfield.searchmode.searchLowestAttack); if (choosen2 != null) p.minionGetDestroyed(choosen2); p.disCardACard(ownplay); p.disCardACard(ownplay); }
// Destroy all non-Skeleton minions. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { foreach (Minion m in p.ownMinions) { if (m.name != CardDB.cardName.skeleton) p.minionGetDestroyed(m); } foreach (Minion m in p.enemyMinions) { if (m.name != CardDB.cardName.skeleton) p.minionGetDestroyed(m); } }
//Destroy all minions with 2 or less Attack. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { foreach (Minion m in p.enemyMinions) { if (m.Angr < 3) p.minionGetDestroyed(m); } foreach (Minion m in p.ownMinions) { if (m.Angr < 3) p.minionGetDestroyed(m); } }
public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner) { if(turnStartOfOwner != triggerEffectMinion.own) return; List<Minion> temp = (turnStartOfOwner) ? p.ownMinions : p.enemyMinions; int anz =0; foreach (Minion m in temp) { if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MECHANICAL && m.Hp >=1 ) { anz++; } } if (anz >= 3) { foreach (Minion m in temp) { if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MECHANICAL) { p.minionGetDestroyed(m); } } int pos = (triggerEffectMinion.own) ? p.ownMinions.Count : p.enemyMinions.Count; p.callKid(kid, pos, triggerEffectMinion.own,false, true); // we allow to summon one minion more (because 3 are destroyed) } }
//Vernichtet einen Diener. Stellt bei Eurem Helden #3 Leben wieder her. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { p.minionGetDestroyed(target); int heal = (ownplay) ? p.getSpellHeal(3) : p.getEnemySpellHeal(3); p.minionGetDamageOrHeal(ownplay ? p.ownHero : p.enemyHero, -heal); }
// If you're holding a Dragon, destroy a Legendary minion. //todo: if holding a dragon has to be done in carddb! public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { if (target != null && target.handcard.card.rarity >= 5) //requires legendary target { p.minionGetDestroyed(target); } }
// ansturm/. vernichtet diesen diener am ende des zuges. public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner) { if (turnEndOfOwner == triggerEffectMinion.own) { p.minionGetDestroyed(triggerEffectMinion); } }
// vernichtet einen zufälligen feindlichen diener. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (p.isServer) { Minion tempS = p.getRandomMinionFromSide_SERVER(!ownplay, false); if (tempS != null) p.minionGetDestroyed(tempS); return; } List<Minion> temp2 = (ownplay) ? new List<Minion>(p.enemyMinions) : new List<Minion>(p.ownMinions); temp2.Sort((a, b) => a.Angr.CompareTo(b.Angr)); foreach (Minion enemy in temp2) { p.minionGetDestroyed(enemy); break; } }
// At the end of each turn, destroy this minion if it's your only one. public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner) { if (triggerEffectMinion.own) { if (p.ownMinions.Count == 1) { p.minionGetDestroyed(triggerEffectMinion); } } else { if (p.enemyMinions.Count == 1) { p.minionGetDestroyed(triggerEffectMinion); } } }
public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { if (target != null) { p.minionGetDestroyed(target); p.minionGetBuffed(own, 2, 2); } }
// vernichtet einen diener und bringt ihn dann mit vollem leben wieder auf das schlachtfeld zurück. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { bool own = target.own; int place = target.zonepos; CardDB.Card d = target.handcard.card; p.minionGetDestroyed(target); p.callKid(d, place, own); }
// Destroy a random enemy minion. Combo: And your opponent's weapon. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if(p.isServer) { Minion choosen = p.getRandomMinionFromSide_SERVER(!ownplay, false); if (choosen != null) p.minionGetDestroyed(choosen); if (p.cardsPlayedThisTurn >= 1) p.lowerWeaponDurability(1000, !ownplay); return; } List<Minion> temp = (ownplay)? p.enemyMinions : p.ownMinions; if (temp.Count >= 1) { p.minionGetDestroyed(p.searchRandomMinion(temp, Playfield.searchmode.searchLowestHP)); } if (p.cardsPlayedThisTurn >= 1) p.lowerWeaponDurability(1000, !ownplay); }
// vernichtet einen befreundeten diener und fügt allen feindlichen dienern schaden zu, der seinem angriff entspricht. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int damage1 = (ownplay) ? p.getSpellDamageDamage(target.Angr) : p.getEnemySpellDamageDamage(target.Angr); p.minionGetDestroyed(target); p.allMinionOfASideGetDamage(!ownplay, damage1); }
// vernichtet zu beginn eures zuges diesen diener und zieht 3 karten. public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner) { if (turnStartOfOwner == triggerEffectMinion.own) { p.minionGetDestroyed(triggerEffectMinion); p.drawACard(CardDB.cardIDEnum.None, turnStartOfOwner); p.drawACard(CardDB.cardIDEnum.None, turnStartOfOwner); p.drawACard(CardDB.cardIDEnum.None, turnStartOfOwner); } }
// vernichtet einen zufälligen feindlichen diener. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { List<Minion> temp2 = (ownplay) ? new List<Minion>(p.enemyMinions) : new List<Minion>(p.ownMinions); temp2.Sort((a, b) => a.Angr.CompareTo(b.Angr)); foreach (Minion enemy in temp2) { p.minionGetDestroyed(enemy); break; } }
// Destroy a random enemy minion. Combo: And your opponent's weapon. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { List<Minion> temp = (ownplay)? p.enemyMinions : p.ownMinions; if (temp.Count >= 1) { p.minionGetDestroyed(p.searchRandomMinion(temp, Playfield.searchmode.searchLowestHP)); } if (p.cardsPlayedThisTurn >= 1) p.lowerWeaponDurability(1000, !ownplay); }
// vernichtet alle diener bis auf einen. (zufällige auswahl) public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (p.isServer) { Minion choosen = p.getRandomCharExcept_SERVER(null, false); foreach (Minion m in p.ownMinions) { if (m == choosen) continue; p.minionGetDestroyed(m); } foreach (Minion m in p.enemyMinions) { if (m == choosen) continue; p.minionGetDestroyed(m); } } p.allMinionsGetDestroyed(); }
//Battlecry: Destroy a minion. Add its Attack and Health to C'Thun's (wherever it is). public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { if(target != null) { if (own.own) { p.anzOgOwnCThunHpBonus += target.Hp; p.anzOgOwnCThunAngrBonus += target.Angr; } p.minionGetDestroyed(target); } }
// Destroy a minion. Add a random minion to your opponent's hand. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (target != null) { p.minionGetDestroyed(target); } if (p.isServer) { //TODO p.drawACard(CardDB.cardIDEnum.None, !ownplay, true); return; } p.drawACard(CardDB.cardIDEnum.None, !ownplay, true); }
//todo list public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { List<Minion> temp2 = (own.own) ? new List<Minion>(p.enemyMinions) : new List<Minion>(p.ownMinions); temp2.Sort((a, b) => a.Hp.CompareTo(b.Hp));//destroys the weakest foreach (Minion enemy in temp2) { if (enemy.Angr <= 2) { p.minionGetDestroyed(enemy); break; } } }
// kampfschrei:/ vernichtet die benachbarten diener und verleiht ihm deren angriff und leben. public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { List<Minion> temp = (own.own) ? p.ownMinions : p.enemyMinions; int angr = 0; int hp = 0; foreach (Minion m in temp) { if (m.zonepos == own.zonepos || m.zonepos == own.zonepos - 1) { angr += m.Angr; hp += m.Hp; p.minionGetDestroyed(m); } } p.minionGetBuffed(own, angr, hp); }
// kampfschrei:/ vernichtet die benachbarten diener und verleiht ihm deren angriff und leben. public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { List<Minion> temp = (own.own) ? p.ownMinions : p.enemyMinions; int angr = 0; int hp = 0; foreach (Minion m in temp) { if (m.zonepos == own.zonepos || m.zonepos == own.zonepos - 1) { angr += m.Angr; hp += m.Hp; if (m.Ready) p.evaluatePenality += m.Angr;//DIRTY Penalty-fix (cause i dont pass the place to penmanager->getplaycardpen()) //otherwise it would be a little bit more stuff to calculate p.minionGetDestroyed(m); } } p.minionGetBuffed(own, angr, hp); }
// choose enemy minion, shuffle it in your deck public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (target != null) { p.minionGetDestroyed(target); if (ownplay) { p.ownDeckSize++; } else { p.enemyDeckSize++; } } if (p.isServer) { //TODO } }
// zwingt einen feindlichen diener, seinen schaden benachbarten dienern zuzufügen. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { //attack right neightbor if (target.Angr>0) { int dmg = target.Angr; List<Minion> temp = (ownplay) ? p.enemyMinions : p.ownMinions; foreach (Minion m in p.enemyMinions) { if (m.zonepos + 1 == target.zonepos || m.zonepos-1 == target.zonepos) { int oldhp = m.Hp; p.minionGetDamageOrHeal(m, dmg); if (!target.silenced && target.handcard.card.name == CardDB.cardName.waterelemental && m.Hp < oldhp) m.frozen=true; if (!target.silenced && m.Hp < oldhp && target.poisonous) p.minionGetDestroyed(m); } } } }
// vernichtet einen diener. euer gegner zieht 2 karten. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { p.minionGetDestroyed(target); p.drawACard(CardDB.cardName.unknown, !ownplay); p.drawACard(CardDB.cardName.unknown, !ownplay); }
// Battlecry: Destroy a Beast. public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { if (target == null) return; p.minionGetDestroyed(target); }
//Destroy a Frozen minion. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (target.frozen) p.minionGetDestroyed(target); }
//todo secret // geheimnis:/ wenn ein diener euren helden angreift, wird er vernichtet. public override void onSecretPlay(Playfield p, bool ownplay, Minion target, int number) { p.minionGetDestroyed(target); }
// Battlecry: If you're holding a Dragon, destroy a Legendary minion. public override void getBattlecryEffect(Playfield p, Minion m, Minion target, int choice) { if (target != null) p.minionGetDestroyed(target); }