// fügt einem feind $4 schaden und allen anderen feinden $1 schaden zu. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay)? p.getSpellDamageDamage(1) : p.getEnemySpellDamageDamage(1); int dmg1 = (ownplay) ? p.getSpellDamageDamage(4) : p.getEnemySpellDamageDamage(4); List<Minion> temp = (ownplay) ? p.enemyMinions : p.ownMinions; p.minionGetDamageOrHeal(target, dmg1); foreach (Minion m in temp) { if (m.entitiyID != target.entitiyID) { p.minionGetDamageOrHeal(m, dmg); } } if (ownplay) { if (p.enemyHero.entitiyID != target.entitiyID) { p.minionGetDamageOrHeal(p.enemyHero, dmg); } } else { if (p.ownHero.entitiyID != target.entitiyID) { p.minionGetDamageOrHeal(p.ownHero, dmg); } } }
// Deal $4-$5 damage to all minions. Overload: (5) public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (ownplay) { p.owedRecall += 5; } else { p.enemyRecall += 5; }; if (p.isServer) { foreach (Minion m in p.ownMinions) { int dmgr = p.getRandomNumber_SERVER(4, 5); dmgr = (ownplay) ? p.getSpellDamageDamage(dmgr) : p.getEnemySpellDamageDamage(dmgr); p.minionGetDamageOrHeal(m, dmgr); } foreach (Minion m in p.enemyMinions) { int dmgr = p.getRandomNumber_SERVER(4, 5); dmgr = (ownplay) ? p.getSpellDamageDamage(dmgr) : p.getEnemySpellDamageDamage(dmgr); p.minionGetDamageOrHeal(m, dmgr); } return; } int dmg = (ownplay) ? p.getSpellDamageDamage(5) : p.getEnemySpellDamageDamage(5); p.allMinionsGetDamage(dmg); }
public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay) ? p.getSpellDamageDamage(1) : p.getEnemySpellDamageDamage(1); if (p.cardsPlayedThisTurn >= 1) dmg = (ownplay) ? p.getSpellDamageDamage(2) : p.getEnemySpellDamageDamage(2); p.minionGetDamageOrHeal(target, dmg); p.equipWeapon(w, ownplay); }
// Deal $4 damage to a random enemy minion. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (p.isServer) { int dmg = (ownplay) ? p.getSpellDamageDamage(4) : p.getEnemySpellDamageDamage(4); Minion poortarget = p.getRandomMinionFromSide_SERVER(!ownplay, false); if (poortarget != null) p.minionGetDamageOrHeal(poortarget, dmg); return; } // optimistic List<Minion> temp = (ownplay) ? p.enemyMinions : p.ownMinions; int times = (ownplay) ? p.getSpellDamageDamage(4) : p.getEnemySpellDamageDamage(4); if (temp.Count >= 1) { //search Minion with lowest hp Minion enemy = temp[0]; int minhp = 10000; foreach (Minion m in temp) { if (m.Hp >= times + 1 && minhp > m.Hp) { enemy = m; minhp = m.Hp; } } p.minionGetDamageOrHeal(enemy, times); } }
// fügt zwei zufälligen feindlichen dienern $2 schaden zu. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (p.isServer) { int damageS = (ownplay) ? p.getSpellDamageDamage(2) : p.getEnemySpellDamageDamage(2); List<Minion> temp22 = (ownplay) ? new List<Minion>(p.enemyMinions) : new List<Minion>(p.ownMinions); if (temp22.Count < 2) return; int random1 = p.getRandomNumber_SERVER(0, temp22.Count - 1); int random2 = p.getRandomNumber_SERVER(0, temp22.Count - 2); if (random2 >= random1) random2++; p.minionGetDamageOrHeal(temp22[random1], damageS); p.minionGetDamageOrHeal(temp22[random2], damageS); return; } //TODO delete new list int damage = (ownplay) ? p.getSpellDamageDamage(2) : p.getEnemySpellDamageDamage(2); List<Minion> temp2 = (ownplay) ? new List<Minion>(p.enemyMinions) : new List<Minion>(p.ownMinions) ; temp2.Sort((a, b) => a.Hp.CompareTo(b.Hp)); int i = 0; foreach (Minion enemy in temp2) { p.minionGetDamageOrHeal(enemy, damage); i++; if (i == 2) break; } }
// Deal $1 damage to all minions. If you have 12 or less Health, deal $3 damage instead. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay) ? p.getSpellDamageDamage(1) : p.getEnemySpellDamageDamage(1); if (ownplay && p.ownHero.Hp <= 12) dmg = p.getSpellDamageDamage(3); if (!ownplay && p.enemyHero.Hp <= 12) dmg = p.getSpellDamageDamage(3); p.allMinionsGetDamage(dmg); }
// fügt einem diener $5 schaden und benachbarten dienern $2 schaden zu. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg1 = (ownplay) ? p.getSpellDamageDamage(5) : p.getEnemySpellDamageDamage(5); int dmg2 = (ownplay) ? p.getSpellDamageDamage(2) : p.getEnemySpellDamageDamage(2); List<Minion> temp = (target.own) ? p.ownMinions : p.enemyMinions; p.minionGetDamageOrHeal(target, dmg1); foreach (Minion m in temp) { if (m.zonepos + 1 == target.zonepos || m.zonepos - 1 == target.zonepos) p.minionGetDamageOrHeal(m, dmg2); } }
// verursacht $4 schaden. verursacht stattdessen $6 schaden, wenn euer held max. 12 leben hat. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = 0; if (ownplay) { dmg = (p.ownHero.Hp <= 12) ? p.getSpellDamageDamage(6) : p.getSpellDamageDamage(4); } else { dmg = (p.enemyHero.Hp <= 12) ? p.getEnemySpellDamageDamage(6) : p.getEnemySpellDamageDamage(4); } p.minionGetDamageOrHeal(target, dmg); }
// wählt aus:/ fügt einem diener $5 schaden zu; oder fügt allen feindlichen dienern $2 schaden zu. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (choice == 1) { int dmg = (ownplay) ? p.getSpellDamageDamage(5) : p.getEnemySpellDamageDamage(5); p.minionGetDamageOrHeal(target, dmg); } if (choice == 2) { int damage = (ownplay) ? p.getSpellDamageDamage(2) : p.getEnemySpellDamageDamage(2); p.allMinionOfASideGetDamage(!ownplay, damage); } }
// Deal $3-$6 damage.Overload: (1) public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { p.changeRecall(ownplay, 1); if (p.isServer) { int random = p.getRandomNumber_SERVER(3, 6); int dmgS = (ownplay) ? p.getSpellDamageDamage(random) : p.getEnemySpellDamageDamage(random); p.minionGetDamageOrHeal(target, dmgS); return; } int dmg = (ownplay) ? p.getSpellDamageDamage(4) : p.getEnemySpellDamageDamage(4); p.minionGetDamageOrHeal(target, dmg); }
// fügt einem diener $3 schaden zu. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int damage = 0; damage = (ownplay) ? p.getSpellDamageDamage(3) : p.getEnemySpellDamageDamage(3); p.minionGetDamageOrHeal(target, damage); }
// verursacht $3 schaden, der zufällig auf feindliche charaktere verteilt wird. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { // optimistic int i = 0; List<Minion> temp = (ownplay) ? p.enemyMinions : p.ownMinions; int times = (ownplay) ? p.getSpellDamageDamage(3) : p.getEnemySpellDamageDamage(3); if ((ownplay && p.enemyHero.Hp <= times) || (!ownplay && p.ownHero.Hp <= times)) { if(ownplay) p.minionGetDamageOrHeal(p.enemyHero, p.enemyHero.Hp-1); else p.minionGetDamageOrHeal(p.ownHero, p.ownHero.Hp - 1); } else { while (i < times) { if (temp.Count >= 1) { //search Minion with lowest hp Minion enemy = temp[0]; int minhp = 10000; bool found = false; foreach (Minion m in temp) { if (m.name == CardDB.cardName.nerubianegg && enemy.Hp >= 2) continue; //dont attack nerubianegg! if (m.Hp >= 1 && minhp > m.Hp) { enemy = m; minhp = m.Hp; found = true; } } if (found) { p.minionGetDamageOrHeal(enemy, 1); } else { if (ownplay) p.minionGetDamageOrHeal(p.enemyHero, 1); else p.minionGetDamageOrHeal(p.ownHero, 1); } } else { if (ownplay) p.minionGetDamageOrHeal(p.enemyHero, 1); else p.minionGetDamageOrHeal(p.ownHero, 1); } i++; } } }
// Deal $2 damage to a minion. This spell gets double bonus from Spell Damage; public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay) ? 2+p.spellpower : 2+p.enemyspellpower; dmg = (ownplay) ? p.getSpellDamageDamage(dmg) : p.getEnemySpellDamageDamage(dmg); p.minionGetDamageOrHeal(target, dmg); }
// Deal $4 damage to a random enemy minion. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { // optimistic List<Minion> temp = (ownplay) ? p.enemyMinions : p.ownMinions; int times = (ownplay) ? p.getSpellDamageDamage(4) : p.getEnemySpellDamageDamage(4); if (temp.Count >= 1) { //search Minion with lowest hp Minion enemy = temp[0]; int minhp = 10000; foreach (Minion m in temp) { if (m.Hp >= times + 1 && minhp > m.Hp) { enemy = m; minhp = m.Hp; } } p.minionGetDamageOrHeal(enemy, times); } }
// todo ask the posibility manager! // zieht eine karte und verursacht schaden, der ihren kosten entspricht. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { p.drawACard(CardDB.cardIDEnum.None, ownplay); int dmg = (ownplay) ? p.getSpellDamageDamage(3) : p.getEnemySpellDamageDamage(3); p.minionGetDamageOrHeal(target, dmg); }
//todo make it better :D //Fügt allen Feinden $2 Schaden zu. Stellt bei allen befreundeten Charakteren #2 Leben wieder her. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay)? p.getSpellDamageDamage(2) : p.getEnemySpellDamageDamage(2); int heal = (ownplay) ? p.getSpellHeal(2) : p.getEnemySpellHeal(2) ; if (ownplay) { p.minionGetDamageOrHeal(p.ownHero, -heal); p.minionGetDamageOrHeal(p.enemyHero, dmg); foreach (Minion m in p.ownMinions) { p.minionGetDamageOrHeal(m, -heal); } foreach (Minion m in p.enemyMinions) { p.minionGetDamageOrHeal(m, dmg); } } else { p.minionGetDamageOrHeal(p.enemyHero, -heal); p.minionGetDamageOrHeal(p.ownHero, dmg); foreach (Minion m in p.enemyMinions) { p.minionGetDamageOrHeal(m, -heal); } foreach (Minion m in p.ownMinions) { p.minionGetDamageOrHeal(m, dmg); } } }
// fügt einem diener für jeden eurer rüstungspunkte 1 schaden zu. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay) ? p.getSpellDamageDamage(p.ownHero.armor) : p.getEnemySpellDamageDamage(p.enemyHero.armor); p.minionGetDamageOrHeal(target, dmg); }
// fügt einem feindlichen charakter $1 schaden zu und friert/ ihn ein. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay) ? p.getSpellDamageDamage(1) : p.getEnemySpellDamageDamage(1); target.frozen = true; p.minionGetDamageOrHeal(target, dmg); }
// verursacht $5 schaden. überladung:/ (2) public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay) ? p.getSpellDamageDamage(5) : p.getEnemySpellDamageDamage(5); p.minionGetDamageOrHeal(target, dmg); p.changeRecall(ownplay, 2); }
// verursacht $4 schaden. werft eine zufällige karte ab. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay) ? p.getSpellDamageDamage(4) : p.getEnemySpellDamageDamage(4); p.minionGetDamageOrHeal(target, dmg); if (p.isServer) { p.discardRandomCard_SERVER(ownplay); return; } if (ownplay) { p.owncarddraw -= Math.Min(1, p.owncards.Count); p.owncards.RemoveRange(0, Math.Min(1, p.owncards.Count)); p.triggerCardsChanged(true); } else { if (p.enemyAnzCards >= 1) { p.enemycarddraw--; p.enemyAnzCards--; p.triggerCardsChanged(false); } } }
// verursacht $5 schaden. zieht eine karte. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay) ? p.getSpellDamageDamage(5) : p.getEnemySpellDamageDamage(5); p.minionGetDamageOrHeal(target, dmg); //this.owncarddraw++; p.drawACard(CardDB.cardName.unknown, ownplay); }
// Deal 3 damage. If your hand is empty, draw a card. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay) ? p.getSpellDamageDamage(3) : p.getEnemySpellDamageDamage(3); p.minionGetDamageOrHeal(target, dmg); int cardsCount = (ownplay) ? p.owncards.Count : p.enemyAnzCards; if (cardsCount <= 0) p.drawACard(CardDB.cardName.unknown, ownplay); }
// verursacht $5 schaden. stellt bei eurem helden #5 leben wieder her. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay) ? p.getSpellDamageDamage(5) : p.getEnemySpellDamageDamage(5); p.minionGetDamageOrHeal(target, dmg); int heal = (ownplay) ? p.getSpellHeal(5) : p.getEnemySpellHeal(5); if (ownplay) p.minionGetDamageOrHeal(p.ownHero, -heal); else p.minionGetDamageOrHeal(p.enemyHero, -heal); }
// fügt einem diener $1 schaden zu. zieht eine karte. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int damage = (ownplay) ? p.getSpellDamageDamage(1) : p.getEnemySpellDamageDamage(1); //this.owncarddraw++; p.minionGetDamageOrHeal(target, damage); p.drawACard(CardDB.cardIDEnum.None, ownplay); }
public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay) ? p.getSpellDamageDamage(1) : p.getEnemySpellDamageDamage(1); p.minionGetDamageOrHeal(target, dmg); int pos = (ownplay) ? p.ownMinions.Count : p.enemyMinions.Count; p.callKid(kid, pos, ownplay); }
public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int damage = (ownplay) ? p.getSpellDamageDamage(p.ownWeaponAttack) : p.getEnemySpellDamageDamage(p.enemyWeaponAttack); p.allCharsOfASideGetDamage(!ownplay, damage); //destroy own weapon p.lowerWeaponDurability(1000, true); }
// fügt dem feindlichen helden $2 schaden zu. combo:/ lasst die karte in eurem nächsten zug wieder auf eure hand zurückkehren. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay) ? p.getSpellDamageDamage(2) : p.getEnemySpellDamageDamage(2); p.minionGetDamageOrHeal(ownplay ? p.enemyHero : p.ownHero, dmg); if (p.cardsPlayedThisTurn >= 1) p.evaluatePenality -= 5; }
// Deal $3 damage. Gain 3 Armor. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (target != null) { int dmg = (ownplay) ? p.getSpellDamageDamage(3) : p.getEnemySpellDamageDamage(3); p.minionGetDamageOrHeal(target, dmg); } p.minionGetArmor((ownplay) ? p.ownHero : p.enemyHero, 3); }
//Deal $2-$3 damage to all enemy minions. Overload: (2) public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (p.isServer) { List<Minion> temp = (!ownplay) ? p.ownMinions : p.enemyMinions; foreach (Minion m in temp) { int random = p.getRandomNumber_SERVER(2, 3); int dmgs = (ownplay) ? p.getSpellDamageDamage(random) : p.getEnemySpellDamageDamage(random); p.minionGetDamageOrHeal(m, dmgs, true); } if (ownplay) { p.owedRecall += 2; } else { p.enemyRecall += 2; }; return; } int dmg = (ownplay) ? p.getSpellDamageDamage(3) : p.getEnemySpellDamageDamage(3); p.allMinionOfASideGetDamage(!ownplay, dmg); if (ownplay) { p.owedRecall += 2; } else { p.enemyRecall += 2; }; }
// vernichtet einen befreundeten diener und fügt allen feindlichen dienern schaden zu, der seinem angriff entspricht. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int damage1 = (ownplay) ? p.getSpellDamageDamage(target.Angr) : p.getEnemySpellDamageDamage(target.Angr); p.minionGetDestroyed(target); p.allMinionOfASideGetDamage(!ownplay, damage1); }