// verwandelt zu beginn eures zuges einen zufälligen diener in ein huhn (1/1). public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner) { if (triggerEffectMinion.own == turnStartOfOwner) { if (p.isServer) { Minion choosen = p.getRandomCharExcept_SERVER(null, false); if (choosen != null) p.minionTransform(choosen, c); return; } Minion tm = null; int ges = 1000; foreach (Minion m in p.ownMinions) { if (m.Angr + m.Hp < ges) { tm = m; ges = m.Angr + m.Hp; } } foreach (Minion m in p.enemyMinions) { if (m.Angr + m.Hp < ges) { tm = m; ges = m.Angr + m.Hp; } } if (ges <= 999) { p.minionTransform(tm, c); } } }
// Deal $1 damage to a random minion. Repeat until a minion dies. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = (ownplay) ? p.getSpellDamageDamage(1) : p.getEnemySpellDamageDamage(1); if (p.isServer) { bool dodmg = true; while(dodmg) { Minion poortarget = p.getRandomCharExcept_SERVER(null, false); if (poortarget != null) { int hp = poortarget.Hp; p.minionGetDamageOrHeal(poortarget, dmg); int hp2 = poortarget.Hp; if (hp2 <= 0 && hp >= 1) { dodmg = false; } } else { dodmg = false; } } return; } int minHp = 100000; foreach (Minion m in p.ownMinions) { int div = 0; if (m.divineshild) div = 1; if (m.Hp + div < minHp) minHp = m.Hp; } foreach (Minion m in p.enemyMinions) { int div = 0; if (m.divineshild) div = 1; if (m.Hp + div < minHp) minHp = m.Hp; } int dmgdone = (int)Math.Ceiling((double)minHp / (double)dmg) * dmg; for (int i = 0; i < dmgdone; i++) { p.allMinionsGetDamage(1); } }
CardDB.Card card2 = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_tk28); // squirrel //todo better // kampfschrei:/ verwandelt einen anderen zufälligen diener in einen teufelssaurier (5/5) oder ein eichhörnchen (1/1). public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { if (p.isServer) { Minion choosen = p.getRandomCharExcept_SERVER(null, false); if (choosen != null) { int rand = p.getRandomNumber_SERVER(0, 1); if (rand == 0) p.minionTransform(choosen, card1); if (rand == 1) p.minionTransform(choosen, card2); } return; } int oc = p.ownMinions.Count; int ec = p.enemyMinions.Count; if (oc == 0 && ec == 0) return; if (oc > ec) { List<Minion> temp = new List<Minion>(p.ownMinions); temp.AddRange(p.enemyMinions); temp.Sort((a, b) => a.Hp.CompareTo(b.Hp));//transform the weakest foreach (Minion m in temp) { p.minionTransform(m, card1); break; } } else { List<Minion> temp = new List<Minion>(p.ownMinions); temp.AddRange(p.enemyMinions); temp.Sort((a, b) => -a.Hp.CompareTo(b.Hp));//transform the strongest foreach (Minion m in temp) { p.minionTransform(m, card2); break; } } }
// vernichtet alle diener bis auf einen. (zufällige auswahl) public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (p.isServer) { Minion choosen = p.getRandomCharExcept_SERVER(null, false); foreach (Minion m in p.ownMinions) { if (m == choosen) continue; p.minionGetDestroyed(m); } foreach (Minion m in p.enemyMinions) { if (m == choosen) continue; p.minionGetDestroyed(m); } } p.allMinionsGetDestroyed(); }
//todo make it better // kampfschrei:/ verursacht 3 schaden, der zufällig auf alle anderen charaktere aufgeteilt wird. public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { if (p.isServer) { int timesS = 3; for (int iS = 0; iS < timesS; iS++) { Minion poortarget = p.getRandomCharExcept_SERVER(own, true); if (poortarget != null) p.minionGetDamageOrHeal(poortarget, 1); } return; } int anz = 3; for (int i = 0; i < anz; i++) { if (p.ownHero.Hp <= anz) { p.minionGetDamageOrHeal(p.ownHero, 1); continue; } List<Minion> temp = new List<Minion>(p.enemyMinions); if (temp.Count == 0) { temp.AddRange(p.ownMinions); } temp.Sort((a, b) => a.Hp.CompareTo(b.Hp));//destroys the weakest foreach (Minion m in temp) { p.minionGetDamageOrHeal(m, 1); break; } p.minionGetDamageOrHeal(p.enemyHero, 1); } }