コード例 #1
0
ファイル: Sim_GvG_024.cs プロジェクト: shuyi3/AIPJ
        public override void onMinionIsSummoned(Playfield p, Minion triggerEffectMinion, Minion summonedMinion)
        {
            if ((TAG_RACE)summonedMinion.handcard.card.race == TAG_RACE.MECHANICAL)
            {
                List<Minion> temp = (triggerEffectMinion.own) ? p.ownMinions : p.enemyMinions;

                foreach (Minion m in temp)
                {
                    //if we have allready a mechanical, we are buffed
                    if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MECHANICAL) return; 
                }

                //we had no mechanical, but now!
                if (triggerEffectMinion.own)
                {
                    p.ownWeaponAttack += 2;
                    p.minionGetBuffed(p.ownHero, 2, 0);
                }
                else
                {
                    p.enemyWeaponAttack += 2;
                    p.minionGetBuffed(p.enemyHero, 2, 0);
                }
            }
        }
コード例 #2
0
        // Your hero is Immune.

        public override void onAuraStarts(Playfield p, Minion own)
        {
            if (own.own)
            {
                p.ownHero.immune = true;
                if (p.ownWeaponCard.name == CardDB.cardName.runeblade && p.anzOwnHorsemen < 1)
                {
                    int bonus = (p.ownWeaponCard.cardIDenum == CardDB.cardIDEnum.NAX9_05H) ? 6 : 3;
                    p.minionGetBuffed(p.ownHero, -1 * Math.Min(bonus, p.ownWeaponAttack - 1), 0);
                    p.ownWeaponAttack = Math.Min(1, p.ownWeaponAttack - bonus);
                }
                p.anzOwnHorsemen++;
            }
            else
            {
                p.enemyHero.immune = true;
                if (p.enemyWeaponCard.name == CardDB.cardName.runeblade && p.anzEnemyHorsemen < 1)
                {
                    int bonus = (p.enemyWeaponCard.cardIDenum == CardDB.cardIDEnum.NAX9_05H) ? 6 : 3;
                    p.minionGetBuffed(p.enemyHero, -1 * Math.Min(bonus, p.enemyWeaponAttack - 1), 0);
                    p.enemyWeaponAttack = Math.Min(1, p.enemyWeaponAttack - bonus);
                }
                p.anzEnemyHorsemen++;
            }
        }
コード例 #3
0
        //   At the end of your turn, give another friendly Mech +2/+2.

        public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner)
        {
            if (turnEndOfOwner == triggerEffectMinion.own)
            {
                List<Minion> temp = (turnEndOfOwner) ? p.ownMinions : p.enemyMinions;
                List<Minion> tempmech = new List<Minion>();
                foreach (Minion m in temp)
                {
                    if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MECHANICAL)
                    {
                        tempmech.Add(m);
                    }
                }
                if (tempmech.Count >= 1)
                {
                    if (p.isServer)
                    {
                        int random = p.getRandomNumber_SERVER(0, tempmech.Count - 1);
                        p.minionGetBuffed(tempmech[random], 2, 2);
                        return;
                    }
                    p.minionGetBuffed(p.searchRandomMinion(tempmech, (triggerEffectMinion.own ? Playfield.searchmode.searchLowestHP : Playfield.searchmode.searchHighestHP)), 2, 2);
                }
            }
        }
コード例 #4
0
ファイル: Sim_FP1_023.cs プロジェクト: JayMansel/silverfish
        //todo list
        public override void onDeathrattle(Playfield p, Minion m)
        {
            List<Minion> temp = new List<Minion>();

            if (m.own)
            {
                List<Minion> temp2 = new List<Minion>(p.ownMinions);
                temp2.Sort((a, b) => -a.Angr.CompareTo(b.Angr));
                temp.AddRange(temp2);
            }
            else
            {
                List<Minion> temp2 = new List<Minion>(p.enemyMinions);
                temp2.Sort((a, b) => a.Angr.CompareTo(b.Angr));
                temp.AddRange(temp2);
            }

            if (temp.Count >= 1)
            {
                if (m.own)
                {
                    Minion target = temp[0];
                    if (temp.Count >= 2 && target.taunt && !temp[1].taunt) target = temp[1];
                    p.minionGetBuffed(target, 0, 3);
                }
                else
                {

                    Minion target = temp[0];
                    if (temp.Count >= 2 && !target.taunt && temp[1].taunt) target = temp[1];
                    p.minionGetBuffed(target, 0, 3);
                }
            }

        }
コード例 #5
0
ファイル: Sim_GvG_024.cs プロジェクト: shuyi3/AIPJ
        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            p.equipWeapon(w, ownplay);

            List<Minion> temp = (ownplay) ? p.ownMinions : p.enemyMinions;
            bool hasmech = false;
            foreach (Minion m in temp)
            {
                //if we have allready a mechanical, we are buffed
                if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MECHANICAL) hasmech=true;
            }
            if (hasmech)
            {
                if (ownplay)
                {
                    p.ownWeaponAttack += 2;
                    p.minionGetBuffed(p.ownHero, 2, 0);
                }
                else
                {
                    p.enemyWeaponAttack += 2;
                    p.minionGetBuffed(p.enemyHero, 2, 0);
                }
            }


        }
コード例 #6
0
 public override void onAuraEnds(Playfield p, Minion own)
 {
     if (own.own)
     {
         p.anzOwnHorsemen--;
         if (p.anzOwnHorsemen < 1)
         {
             p.ownHero.immune = false;
             if (p.ownWeaponCard.name == CardDB.cardName.runeblade)
             {
                 int bonus = (p.ownWeaponCard.cardIDenum == CardDB.cardIDEnum.NAX9_05H) ? 6 : 3;
                 p.minionGetBuffed(p.ownHero, bonus, 0);
                 p.ownWeaponAttack += bonus;
             }
         }
     }
     else
     {
         p.anzEnemyHorsemen--;
         if (p.anzEnemyHorsemen < 1)
         {
             p.enemyHero.immune = false;
             if (p.enemyWeaponCard.name == CardDB.cardName.runeblade)
             {
                 int bonus = (p.enemyWeaponCard.cardIDenum == CardDB.cardIDEnum.NAX9_05H) ? 6 : 3;
                 p.minionGetBuffed(p.enemyHero, bonus, 0);
                 p.enemyWeaponAttack += bonus;
             }
         }
     }
 }
コード例 #7
0
ファイル: Sim_GvG_100.cs プロジェクト: shuyi3/AIPJ
        // Whenever your hero takes damage on your turn, gain +2/+2.  
		
        public override void onMinionGotDmgTrigger(Playfield p, Minion m, bool ownDmgdmin)
        {
            if (p.ownHero.anzGotDmg>=1 && m.own)
            {
                p.minionGetBuffed(m, 2 * p.ownHero.anzGotDmg, 2 * p.ownHero.anzGotDmg);
            }
            else if (p.enemyHero.anzGotDmg>=1 && !m.own)
            {
                p.minionGetBuffed(m, 2 * p.enemyHero.anzGotDmg, 2 * p.enemyHero.anzGotDmg);
            }
        }
コード例 #8
0
ファイル: Sim_EX1_103.cs プロジェクト: shuyi3/AIPJ
 public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
 {
     foreach (Minion m in p.ownMinions)
     {
         if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MURLOC && own.entitiyID != m.entitiyID) p.minionGetBuffed(m, 0, 2);
     }
     foreach (Minion m in p.enemyMinions)
     {
         if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MURLOC && own.entitiyID != m.entitiyID) p.minionGetBuffed(m, 0, 2);
     }
 }
コード例 #9
0
ファイル: Sim_GvG_030.cs プロジェクト: martdeboer/silverfish
        //    Taunt. Choose One - +1 Attack; or +1 Health.

           public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
		{
            if (choice == 1)
            {
                p.minionGetBuffed(own, 1, 0);
            }
            if (choice == 2)
            {
                p.minionGetBuffed(own, 0, 1);
            }
		}
コード例 #10
0
ファイル: Sim_BRM_014.cs プロジェクト: martdeboer/silverfish
        //    Battlecry: If your hand is empty, gain +3/+3

        public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
        {
            if (own.own && p.owncards.Count==0)
            {
                p.minionGetBuffed(own, 3, 3);
            }
            if (!own.own && p.enemyAnzCards == 0)
            {
                p.minionGetBuffed(own, 3, 3);
            }
        }
コード例 #11
0
ファイル: Sim_EX1_507.cs プロジェクト: noHero123/silverfish
        public override void onAuraEnds(Playfield p, Minion m)
        {
            p.anzMurlocWarleader--;
                foreach (Minion mn in p.ownMinions)
                {
                    if((TAG_RACE)mn.handcard.card.race == TAG_RACE.MURLOC && mn.entitiyID != m.entitiyID) p.minionGetBuffed(mn, -2, -1);
                }
                foreach (Minion mn in p.enemyMinions)
                {
                    if ((TAG_RACE)mn.handcard.card.race == TAG_RACE.MURLOC && mn.entitiyID != m.entitiyID) p.minionGetBuffed(mn, -2, -1);
                }
		}
コード例 #12
0
ファイル: Sim_EX1_508.cs プロジェクト: JayMansel/silverfish
 public override void onAuraStarts(Playfield p, Minion own)
 {
     p.anzGrimscaleOracle++;
     foreach (Minion m in p.ownMinions)
     {
         if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MURLOC && own.entitiyID != m.entitiyID) p.minionGetBuffed(m, 1, 0);
     }
     foreach (Minion m in p.enemyMinions)
     {
         if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MURLOC && own.entitiyID != m.entitiyID) p.minionGetBuffed(m, 1, 0);
     }
 }
コード例 #13
0
ファイル: Sim_EX1_508.cs プロジェクト: JayMansel/silverfish
 public override void onAuraEnds(Playfield p, Minion m)
 {
     p.anzGrimscaleOracle--;
     foreach (Minion mn in p.ownMinions)
     {
         if ((TAG_RACE)mn.handcard.card.race == TAG_RACE.MURLOC && mn.entitiyID != m.entitiyID) p.minionGetBuffed(m, -1, 0);
     }
     foreach (Minion mn in p.enemyMinions)
     {
         if ((TAG_RACE)mn.handcard.card.race == TAG_RACE.MURLOC && mn.entitiyID != m.entitiyID) p.minionGetBuffed(m, -1, 0);
     }
 }
コード例 #14
0
ファイル: Sim_EX1_155.cs プロジェクト: JayMansel/silverfish
//    wählt aus:/ verleiht einem diener +4 angriff; oder +4 leben und spott/.
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            if (choice == 1)
            {
                p.minionGetBuffed(target, 4, 0);
            }
            if (choice == 2)
            {
                p.minionGetBuffed(target, 0, 4);
                target.taunt = true;
            }
		}
コード例 #15
0
ファイル: Sim_EX1_507.cs プロジェクト: noHero123/silverfish
//    alle anderen murlocs haben +2/+1.
        public override void onAuraStarts(Playfield p, Minion own)
		{
            p.anzMurlocWarleader++;
                foreach (Minion m in p.ownMinions)
                {
                    if((TAG_RACE)m.handcard.card.race == TAG_RACE.MURLOC && own.entitiyID != m.entitiyID) p.minionGetBuffed(m, 2, 1);
                }
                foreach (Minion m in p.enemyMinions)
                {
                    if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MURLOC && own.entitiyID != m.entitiyID) p.minionGetBuffed(m, 2, 1);
                }
		}
コード例 #16
0
ファイル: Sim_EX1_531.cs プロジェクト: shuyi3/AIPJ
//    Whenever a friendly Beast dies, gain +2/+1.

        public override void onMinionDiedTrigger(Playfield p, Minion m, Minion diedMinion)
        {
            int diedMinions = (m.own) ? p.tempTrigger.ownBeastDied : p.tempTrigger.enemyBeastDied;
			if(p.tempTrigger.ownBeastDied > 0 && m.own)
			{
				p.minionGetBuffed(m, 2 * diedMinions, diedMinions); //p.minionGetBuffed(m, 2, 1);
			}
			else if(p.tempTrigger.enemyBeastDied > 0 && !m.own)
			{
				p.minionGetBuffed(m, 2 * diedMinions, diedMinions); 
			}		
        }
コード例 #17
0
ファイル: Sim_EX1_178.cs プロジェクト: D-Nice/silverfish
 //    wählt aus:/ +5 angriff; oder +5 leben und spott/.
 public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
 {
     //These seem to have been mistakenly/maybe purposely, flipped, always causing the unfavourable +5 attack option to be chosen
     if (choice == 1)
     {
         p.minionGetBuffed(own, 5, 0);
     }
     if (choice == 2)
     {
         p.minionGetBuffed(own, 0, 5);
         own.taunt = true;
     }
 }
コード例 #18
0
ファイル: Sim_BRM_012.cs プロジェクト: peppert/silverfish
        //    Battlecry: Gain 1-4 Attack. &lt;b&gt;Overload:&lt;/b&gt; (1)
       
		public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
		{
            if (p.isServer)
            {
                if (own.own) { p.owedRecall += 1; } else { p.enemyRecall += 1; };
                int random = p.getRandomNumber_SERVER(1, 4);
                p.minionGetBuffed(own, random, 0);
                return;
            }

            if (own.own) { p.owedRecall += 1; } else { p.enemyRecall += 1; };
            p.minionGetBuffed(own, 2, 0);
		}
コード例 #19
0
ファイル: Sim_GvG_024.cs プロジェクト: shuyi3/AIPJ
		public override void onMinionDiedTrigger(Playfield p, Minion m, Minion diedMinion)
        {
			int diedMinions = (m.own)? p.tempTrigger.ownMechanicDied : p.tempTrigger.enemyMechanicDied;
            if (diedMinions >= 1)
			{
				List<Minion> temp = (m.own) ? p.ownMinions : p.enemyMinions;
				bool hasmechanics = false;
                foreach (Minion mTmp in temp) //check if we have more mechanics, or debuff him
                {
                    if (mTmp.Hp >=1 && (TAG_RACE)mTmp.handcard.card.race == TAG_RACE.MECHANICAL) hasmechanics = true;
                }
				
                if (!hasmechanics)
                {
					if(m.own)
					{
						p.ownWeaponAttack -= 2;
						p.minionGetBuffed(p.ownHero, -2, 0);
					}
					else
					{
                        p.enemyWeaponAttack -= 2;
                        p.minionGetBuffed(p.enemyHero, -2, 0);
					}
                }
            }
        }
コード例 #20
0
 // erhält jedes Mal +1/+1, wenn Ihr eine Karte mit uberladung&lt; ausspielt.
 public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion, Minion target, int choice)
 {
     if (wasOwnCard == triggerEffectMinion.own && c.Recall)
     {
         p.minionGetBuffed(triggerEffectMinion, 1, 1);
     }
 }
コード例 #21
0
ファイル: Sim_EX1_006.cs プロジェクト: JayMansel/silverfish
//    tauscht zu beginn eures zuges diesen diener gegen einen zufälligen diener auf eurer hand aus.

        public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner)
        {
            if (turnStartOfOwner && triggerEffectMinion.own == turnStartOfOwner)
            {
                List<Handmanager.Handcard> temp2 = new List<Handmanager.Handcard>();
                foreach (Handmanager.Handcard hc in p.owncards)
                {
                    if (hc.card.type == CardDB.cardtype.MOB) temp2.Add(hc);
                }
                temp2.Sort((a, b) => -a.card.Attack.CompareTo(b.card.Attack));//damage the stronges
                foreach (Handmanager.Handcard mins in temp2)
                {
                    CardDB.Card c = CardDB.Instance.getCardDataFromID(mins.card.cardIDenum);
                    p.minionTransform(triggerEffectMinion, c);
                    p.removeCard(mins);
                    p.drawACard(CardDB.cardName.alarmobot, true, true);
                    break;
                }
                return;
            }

            if (!turnStartOfOwner && triggerEffectMinion.own == turnStartOfOwner)
            {
                p.minionGetBuffed(triggerEffectMinion, 4, 4);
                triggerEffectMinion.Hp = triggerEffectMinion.maxHp;
            }
        }
コード例 #22
0
ファイル: Sim_GvG_067.cs プロジェクト: noHero123/silverfish
        //   Whenever your opponent casts a spell, gain +1 Attack.

        public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion, Minion target, int choice)
        {
            if (c.type == CardDB.cardtype.SPELL && wasOwnCard != triggerEffectMinion.own)
            {
                p.minionGetBuffed(triggerEffectMinion, 1, 0);
            }
        }
コード例 #23
0
ファイル: Sim_AT_133.cs プロジェクト: noHero123/silverfish
        //Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1.


        public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
        {

            //Random minion!


            if (p.isServer)
            {
                //TODO
                p.minionGetBuffed(own, 1, 1);
        
                return;
            }
            //we assume we get the buff!
            p.minionGetBuffed(own, 1, 1);
        }
コード例 #24
0
ファイル: Sim_EX1_044.cs プロジェクト: spanos123/silverfish
//    erhält jedes mal +1/+1, wenn ihr eine karte ausspielt.
        public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion, Minion target)
        {
            if (triggerEffectMinion.own == wasOwnCard)
            {
                p.minionGetBuffed(triggerEffectMinion, 1, 1);
            }
        }
コード例 #25
0
ファイル: Sim_Mekka3.cs プロジェクト: JayMansel/silverfish
//    verleiht am ende eures zuges einem zufälligen diener +1/+1.

        public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner)
        {
            if (triggerEffectMinion.own == turnEndOfOwner)
            {
                Minion tm = null;
                int ges = 1000;
                foreach (Minion m in p.ownMinions)
                {
                    if (m.Angr + m.Hp < ges)
                    {
                        tm = m;
                        ges = m.Angr + m.Hp;
                    }
                }
                foreach (Minion m in p.enemyMinions)
                {
                    if (m.Angr + m.Hp < ges)
                    {
                        tm = m;
                        ges = m.Angr + m.Hp;
                    }
                }
                if (ges <= 999)
                {
                    p.minionGetBuffed(tm, 1, 1);
                }
            }
        }
コード例 #26
0
ファイル: Sim_AT_090.cs プロジェクト: noHero123/silverfish
        //Inspire: Give your other minions +1/+1.

        public override void onInspire(Playfield p, Minion m)
        {
            foreach (Minion mini in (m.own) ? p.ownMinions : p.enemyMinions)
            {
                if (m.entitiyID != mini.entitiyID) p.minionGetBuffed(mini, 1, 1);
            }
        }
コード例 #27
0
ファイル: Sim_AT_040.cs プロジェクト: cookiezeater/silverfish
        //Battlecry: Give a friendly Beast +3 Health.

        public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
        {
            if (target != null && target.handcard.card.race == TAG_RACE.PET)
            {
                p.minionGetBuffed(target, 3, 3);
            }
        }
コード例 #28
0
ファイル: Sim_FP1_005.cs プロジェクト: JayMansel/silverfish
//    verstohlenheit/. erhält zu beginn eures zuges +1/+1.

        public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner)
        {
            if (triggerEffectMinion.own == turnStartOfOwner)
            {
                p.minionGetBuffed(triggerEffectMinion,1,1);
            }
        }
コード例 #29
0
ファイル: Sim_OG_313.cs プロジェクト: cookiezeater/silverfish
		//After you summon a minion, give it +1/+1.
		
		public override void onMinionWasSummoned(Playfield p, Minion m, Minion summonedMinion)
        {
			if (m.own == summonedMinion.own && m.entityID != summonedMinion.entityID)
			{
				p.minionGetBuffed(summonedMinion, 1, 1);
			}
        }
コード例 #30
0
ファイル: Sim_OG_070.cs プロジェクト: cookiezeater/silverfish
		//Combo: Gain +1/+1.
		
		public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
		{			
            if (p.cardsPlayedThisTurn > 0)
            {
                p.minionGetBuffed(own, 1, 1);
            }
		}