Example #1
0
        //Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero.

        public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
        {
            if (p.isServer)
            {
                //TODO
                int heal = (own.own) ? p.getMinionHeal(7) : p.getEnemyMinionHeal(7);
                p.minionGetDamageOrHeal(own.own ? p.ownHero : p.enemyHero, -heal);
                return;
            }

            int heal2 = (own.own) ? p.getMinionHeal(7) : p.getEnemyMinionHeal(7);
            p.minionGetDamageOrHeal(own.own ? p.ownHero : p.enemyHero, -heal2);
        }
Example #2
0
        //Battlecry: Restore 4 Health to each hero

        public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
        {
           
            int heal2 = (own.own) ? p.getMinionHeal(4) : p.getEnemyMinionHeal(4);
            p.minionGetDamageOrHeal(own.own ? p.ownHero : p.enemyHero, -heal2);
            p.minionGetDamageOrHeal(own.own ? p.enemyHero : p.ownHero, -heal2);
        }
Example #3
0
        // <deDE>Stellt zu Beginn Eures Zuges bei einem verletzten befreundeten Charakter 3 Leben wieder her.</deDE>
        public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner)
        {
            if (turnStartOfOwner == triggerEffectMinion.own)
            {
                int heal = (turnStartOfOwner) ? p.getMinionHeal(3) : p.getEnemyMinionHeal(3);
                List<Minion> temp = (turnStartOfOwner) ? p.ownMinions : p.enemyMinions;
                if (temp.Count >= 1)
                {
                    bool healed = false;
                    foreach (Minion mins in temp)
                    {
                        if (mins.wounded)
                        {
                            p.minionGetDamageOrHeal(mins, -heal);
                            healed = true;
                            break;
                        }
                    }

                    if (!healed)
                    {
                        if (turnStartOfOwner) p.minionGetDamageOrHeal(p.ownHero, -heal);
                        else p.minionGetDamageOrHeal(p.enemyHero, -heal);
                    }
                }
                else
                {
                    if (turnStartOfOwner) p.minionGetDamageOrHeal(p.ownHero, -heal);
                    else p.minionGetDamageOrHeal(p.enemyHero, -heal);
                }

            }
        }
Example #4
0
        //    stellt am ende eures zuges bei einem verletzten charakter 6 leben wieder her.

        public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner)
        {
            if (turnEndOfOwner == triggerEffectMinion.own)
            {

                Minion tm = null;
                int hl = (triggerEffectMinion.own) ? p.getMinionHeal(6) : p.getEnemyMinionHeal(6);
                int heal = 0;
                foreach (Minion m in p.ownMinions)
                {
                    if (m.maxHp - m.Hp > heal)
                    {
                        tm = m;
                        heal = m.maxHp - m.Hp;
                    }
                }
                foreach (Minion m in p.enemyMinions)
                {
                    if (m.maxHp - m.Hp > heal)
                    {
                        tm = m;
                        heal = m.maxHp - m.Hp;
                    }
                }
                if (heal >= 1)
                {
                    p.minionGetDamageOrHeal(tm, -hl);
                }
                else
                {
                    p.minionGetDamageOrHeal(p.ownHero.Hp < 30 ? p.ownHero : p.enemyHero, -hl);
                }

            }
        }
Example #5
0
//    stellt am ende eures zuges bei allen befreundeten dienern 1 leben wieder her.

        public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner)
        {
            if (triggerEffectMinion.own == turnEndOfOwner)
            {
                int heal = (triggerEffectMinion.own) ? p.getMinionHeal(1) : p.getEnemyMinionHeal(1);
                p.allMinionOfASideGetDamage(turnEndOfOwner, -heal);
            }
        }
Example #6
0
//    stellt zu beginn eures zuges das volle leben dieses dieners wieder her.

        public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner)
        {
            if (triggerEffectMinion.own == turnStartOfOwner)
            {
                int heal = (triggerEffectMinion.own) ? p.getMinionHeal(triggerEffectMinion.maxHp - triggerEffectMinion.Hp) : p.getEnemyMinionHeal(triggerEffectMinion.maxHp - triggerEffectMinion.Hp);
                p.minionGetDamageOrHeal(triggerEffectMinion, -heal);
            }
        }
Example #7
0
        //  if you control a Secret at the end of your turn, restore 4 health to your hero. 

        public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner)
        {
            if (turnEndOfOwner == triggerEffectMinion.own)
            {
                if (((turnEndOfOwner) ? p.ownSecretsIDList.Count : p.enemySecretList.Count) >= 1)
                {
                    int heal = (turnEndOfOwner) ? p.getMinionHeal(4) : p.getEnemyMinionHeal(4);
                    p.minionGetDamageOrHeal(((turnEndOfOwner) ? p.ownHero : p.enemyHero), -heal, true);
                }
            }
        }
Example #8
0
 //Zieht 2 Karten; oder stellt 5 Leben wieder her
 public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
 {
     if (choice == 2)
     {
         int heal = (own.own) ? p.getMinionHeal(5) : p.getEnemyMinionHeal(5);
         p.minionGetDamageOrHeal(target, -heal);
     }
     else
     {
         p.drawACard(CardDB.cardIDEnum.None, own.own);
         p.drawACard(CardDB.cardIDEnum.None, own.own);
     }
 }
Example #9
0
//    kampfschrei:/ stellt bei eurem helden 6 leben wieder her.
		public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
		{
            int heal = (own.own) ? p.getMinionHeal(6) : p.getEnemyMinionHeal(6);

            if (own.own)
            {
                p.minionGetDamageOrHeal(p.ownHero, -heal);
            }
            else
            {
                p.minionGetDamageOrHeal(p.enemyHero, -heal);
            }
		}
Example #10
0
        //    At the end of your turn, restore 4 Health to your hero.

        public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner)
        {
            if (triggerEffectMinion.own == turnEndOfOwner)
            {
                
                if (triggerEffectMinion.own)
                {
                    int heal = p.getMinionHeal(4);
                    p.minionGetDamageOrHeal(p.ownHero, -heal, true);
                }
                else
                {
                    int heal =  p.getEnemyMinionHeal(4);
                    p.minionGetDamageOrHeal(p.enemyHero, -heal, true);
                }

            }
        }
Example #11
0
//    kampfschrei:/ stellt 2 leben wieder her.
		public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
		{
            int heal = (own.own) ? p.getMinionHeal(2) : p.getEnemyMinionHeal(2);
            p.minionGetDamageOrHeal(target, -heal);
		}
Example #12
0
        //Inspire: Gain +1 Health.

        public override void onInspire(Playfield p, Minion m)
        {
            int heal = (m.own) ? p.getMinionHeal(2) : p.getEnemyMinionHeal(2);
            p.minionGetDamageOrHeal(m.own ? p.ownHero : p.enemyHero, -heal);
        }