private INTERNAL_CALL_Internal_DrawMeshNow1 ( |
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mesh | ||
position | Vector3 | |
rotation | ||
materialIndex | int | |
return | void |
private static void Internal_DrawMeshNow1(Mesh mesh, Vector3 position, Quaternion rotation, int materialIndex) { Graphics.INTERNAL_CALL_Internal_DrawMeshNow1(mesh, ref position, ref rotation, materialIndex); }