示例#1
0
 private void OnTriggerStay2D(Collider2D collision)
 {
     if (Input.GetKeyDown(KeyCode.J))
     {
         theSFXMan.HealingStatue.Play();
         thePHMan.Regen(HealPercent);
         //Debug.Log("hey there");
         //LockOnToEnemyInArea.PrintEnemysInDir(this.gameObject, 10, 10, 0, transform.position - FindObjectOfType<PlayerController>().gameObject.transform.position);
     }
 }