private void OnTriggerStay2D(Collider2D collision) { if (Input.GetKeyDown(KeyCode.J)) { theSFXMan.HealingStatue.Play(); thePHMan.Regen(HealPercent); //Debug.Log("hey there"); //LockOnToEnemyInArea.PrintEnemysInDir(this.gameObject, 10, 10, 0, transform.position - FindObjectOfType<PlayerController>().gameObject.transform.position); } }