// Use this for initialization void Start() { _scoreManager = GetComponent <ScoreManager> (); _comboManager = GetComponent <ComboManager> (); _moraleManager = GetComponent <MoraleManager> (); _playerHealthManager = GetComponent <PlayerHealthManager> (); _enemyHealthManager = GetComponent <EnemyHealthManager> (); _playerHealthManager.BindDeathEvent(Lose); _enemyHealthManager.BindDeathEvent(Win); }