void OnTriggerEnter2D(Collider2D entered) { if (entered.tag == "WeaponItem") { entered.tag = "Weapon"; Destroy(entered.transform.GetComponent <Collider2D>()); entered.transform.SetParent(transform.Find("Hand")); entered.transform.localPosition = new Vector2(0f, 0f); entered.transform.localRotation = new Quaternion(0, entered.transform.localRotation.y, 0, 0); } if (entered.tag == "Item") { if (entered.GetComponent <WeaponStats>() != null) { var weaponBonusStat = entered.GetComponent <WeaponStats>(); weaponStats.accuracy += weaponBonusStat.accuracy; weaponStats.damage += weaponBonusStat.damage; weaponStats.fireRate += weaponBonusStat.fireRate; weaponStats.speed += weaponBonusStat.speed; weaponStats.ammunition += weaponStats.ammunition; } if (entered.GetComponent <PlayerStats>() != null) { var playerBonusStat = entered.GetComponent <PlayerStats>(); playerStats.moveSpeed += playerBonusStat.moveSpeed; if (isServer) { playerHealth.MaxHealthUp(playerBonusStat.playerFullHealth); playerHealth.HealPlayer(playerBonusStat.playerCurrentHealth); } } NetworkServer.Destroy(entered.gameObject); } }