示例#1
0
    void GameStateCheck()
    {
        if (blockParent.transform.childCount == 0 && player.GetHp() > 0)
        {
            isClear = true;
        }

        if (player.GetHp() <= 0 && blockParent.transform.childCount > 0)
        {
            isFailed = true;
        }
    }
    public int GetScore()
    {
        var time            = sceneTimeCounter.time;
        var plHp            = playerHealthManager.GetHp();
        var difficultyLevel = sceneManager.data.difficultyLevel;

        return(ScoreCalculator.Instance.ScoreCalculation(time, plHp, difficultyLevel));
    }