示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (pauseMenu.isPaused)
        {
            return;
        }

        countingTime -= Time.deltaTime;
        if (countingTime <= 0)
        {
            countingTime = 0;

            health.KillPlayer();
            //gameOverScreen.SetActive(true);
            //player.gameObject.SetActive(false);
        }
        text.text = "" + Mathf.Round(countingTime);
    }