示例#1
0
 private void SpritesManager()
 {
     try{
         if (playerHealthManager.GetPlayerHealth() < Constantes.AVERAGE_HEALTH * playerHealthManager.GetInicialAmountLife() &&
             playerHealthManager.GetPlayerHealth() >= Constantes.LOW_HEALTH * playerHealthManager.GetInicialAmountLife())
         {
             if (smoke != null)
             {
                 Destroy(smoke);
             }
         }
         if (playerHealthManager.GetPlayerHealth() < Constantes.LOW_HEALTH * playerHealthManager.GetInicialAmountLife())
         {
             if (smoke == null)                                                                //se nao existir uma instancia (evitar criar varios clones)
             {
                 smoke = Instantiate(damagedPrefab, smokeChild.position, Quaternion.identity); /*  Instantiate(damagedPrefab, new Vector3( transform.GetChild(3).position.x,
                                                                                                * transform.GetChild(3).position.y,explosionZpositon),Quaternion.identity);*/
                 smoke.transform.parent = gameObject.transform;
             }
         }
         if (playerHealthManager.GetPlayerHealth() >= Constantes.AVERAGE_HEALTH * playerHealthManager.GetInicialAmountLife())
         {
             if (smoke != null)
             {
                 Destroy(smoke);
             }
         }
     }
     catch (System.Exception e) {
         Debug.LogWarning(e);
     }
 }
示例#2
0
 /*reduzira a vida do player a uma portengaem */
 public void ReducePlayerHealth(float reductionPercentage)
 {
     if (!playerStatus.getFreezePlayerControlStatus() && !imortal)
     {
         Debug.LogWarning("reduziu minha life por " + playerHealthManager.GetInicialAmountLife() * reductionPercentage);
         playerHealthManager.RemoveHealth(playerHealthManager.GetInicialAmountLife() * reductionPercentage);
     }
 }
 //PLAYER UI:
 public void SetPlayerlifeBarUI()
 {
     /* NAO tire a chamada de referencias daqui, pois outras
      * classes referenciam essa classe, as vezes, antes do Awake daqui ser chamado...
      * (estranho, sei, mas testei com os debugs, apenas deixe ;) )*/
     checkReferences();
     playerLifeBar.maxValue = playerHealthManager.GetInicialAmountLife();
     playerLifeBar.minValue = 0;
     playerLifeBarFill      = playerLifeBar.transform.GetChild(1).transform.GetChild(0).GetComponent <Image>();
 }