public void ContinueResume() { Debug.Log("Resuming game"); pauseMenuUI.SetActive(false); Time.timeScale = 1f; GameIsPaused = false; float[] checkPointPos = new float[5]; checkPointPos = SaveLoadCheckpoint.LoadLevelCheckPointData(); PlayerHealthManager.SetHP((int)SaveLoadCheckpoint.LoadLevelCheckPointData()[4]); }
public void Resume() { Debug.Log("Resuming game"); pauseMenuUI.SetActive(false); Time.timeScale = 1f; GameIsPaused = false; if (Checkpoint.UpdateHealth) { PlayerHealthManager.SetHP((int)SaveLoadCheckpoint.LoadLevelCheckPointData()[4]); Debug.Log("Continue Button Exception: Start with " + (int)SaveLoadCheckpoint.LoadLevelCheckPointData()[4] + " lives"); //Change Update Health back to false Checkpoint.ChangeUpdateHealth(); Debug.Log("Continue Button Exception: UpdateHealth is " + Checkpoint.UpdateHealth); } }