示例#1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Player" && playerHealthManager.isDead == false)
     {
         PlayerHealthManager.DamagePlayer(damageToGive);
         playerHealthManager.PlayerHit();
     }
 }
    void OnCollisionEnter2D(Collision2D other)
    {
        if (other.gameObject.tag == "Player")
        {
            healthManager.DamagePlayer();
        }

        if (other.gameObject.tag == "Enemy")
        {
            Flip();
        }
    }