void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player" && playerHealthManager.isDead == false) { PlayerHealthManager.DamagePlayer(damageToGive); playerHealthManager.PlayerHit(); } }
void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Player") { healthManager.DamagePlayer(); } if (other.gameObject.tag == "Enemy") { Flip(); } }