void GameStateCheck() { if (blockParent.transform.childCount == 0 && player.GetHp() > 0) { isClear = true; } if (player.GetHp() <= 0 && blockParent.transform.childCount > 0) { isFailed = true; } }
public int GetScore() { var time = sceneTimeCounter.time; var plHp = playerHealthManager.GetHp(); var difficultyLevel = sceneManager.data.difficultyLevel; return(ScoreCalculator.Instance.ScoreCalculation(time, plHp, difficultyLevel)); }