// Update is called once per frame
    void Update()
    {
        timer += Time.deltaTime;

        text.text = "Time Left: " + (timeLimmit - (timer % 60)).ToString();
        if (timer >= timeLimmit)
        {
            if (CommonAccessibles.CurrentGameState == CommonAccessibles.GameState.BUILDMODE)
            {
                CommonAccessibles.CurrentGameState = CommonAccessibles.GameState.FIGHTMODE;
                //SceneManager.LoadScene("FightPhase", LoadSceneMode.Single);
                loadScene.LoadByName("FightPhase");
            }
            else
            {
                CommonAccessibles.CurrentGameState = CommonAccessibles.GameState.BUILDMODE;
                loadScene.LoadByName("WinScene");
                //SceneManager.LoadScene("WinScene", LoadSceneMode.Single);
            }
            //fightmode start(scene transition)
            //Enable character controller
            //disable build grid
            //initialize score
            //Enable enemy spawner
        }
    }