void Update() { OnPoint = Physics2D.OverlapBox(transform.position, size, 1f, mask); if (HoldButton.GetButtonStatus(ButtonCode.InteractionButton) && OnPoint) { SaveOnPoint(OnPoint, gameObject.name, ModuleDB.coordinateTable.Name, transform.position); scene.Loading(sceneName); } }
void Update() { OnCheckScene = Physics2D.OverlapBox(transform.position, transform.localScale, 1f, mask); if (OnCheckScene && i == 0) { i = 1; load.Loading(NextSceneName); } }
protected virtual void Switch(LoadScene scene, string sceneName) { scene.Loading(sceneName); }