Esempio n. 1
0
    void Update()
    {
        OnPoint = Physics2D.OverlapBox(transform.position, size, 1f, mask);

        if (HoldButton.GetButtonStatus(ButtonCode.InteractionButton) && OnPoint)
        {
            SaveOnPoint(OnPoint, gameObject.name, ModuleDB.coordinateTable.Name, transform.position);
            scene.Loading(sceneName);
        }
    }
Esempio n. 2
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        void Update()
        {
            OnCheckScene = Physics2D.OverlapBox(transform.position, transform.localScale, 1f, mask);

            if (OnCheckScene && i == 0)
            {
                i = 1;
                load.Loading(NextSceneName);
            }
        }
Esempio n. 3
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 protected virtual void Switch(LoadScene scene, string sceneName)
 {
     scene.Loading(sceneName);
 }