// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.R)) { LoadScene loadScene = new LoadScene(); loadScene.LoadStart(titleSceneName); PhotonNetwork.LeaveRoom(); } }
public void clickSelectButton() { _audioSource.Play(); Debug.Log(getSelectedCharacterName()); Playergenerator.playerObjectName = getSelectedCharacterName(); LoadScene loadScene = new LoadScene(); loadScene.LoadStart(mainSceneName); }
public void GameStart() { SoundManager.Instance.StopBGM(); SoundManager.Instance.PlaySFX("GameStart"); fadePanel.SetActive(true); fadePanel.GetComponent <Image>().DOFade(1.0f, 2.0f).OnComplete(() => { MyData.Instance.stageInfo.curDefenceWall = curDefenceWall; loadScene.LoadStart("Stage1"); }); }
private IEnumerator SelectFlash() { int flashcount = 0; while (flashcount < 10) { flashcount += 1; //Debug.Log("false"); FlashObject.SetActive(false); yield return(new WaitForSeconds(WaitTime / 10)); //Debug.Log("true"); FlashObject.SetActive(true); yield return(new WaitForSeconds(WaitTime / 10)); } _loadScene.LoadStart(CharacterSelectSceneName); yield break; }