Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.R))
        {
            LoadScene loadScene = new LoadScene();

            loadScene.LoadStart(titleSceneName);
            PhotonNetwork.LeaveRoom();
        }
    }
Esempio n. 2
0
    public void clickSelectButton()
    {
        _audioSource.Play();
        Debug.Log(getSelectedCharacterName());
        Playergenerator.playerObjectName = getSelectedCharacterName();

        LoadScene loadScene = new LoadScene();

        loadScene.LoadStart(mainSceneName);
    }
Esempio n. 3
0
    public void GameStart()
    {
        SoundManager.Instance.StopBGM();
        SoundManager.Instance.PlaySFX("GameStart");

        fadePanel.SetActive(true);
        fadePanel.GetComponent <Image>().DOFade(1.0f, 2.0f).OnComplete(() =>
        {
            MyData.Instance.stageInfo.curDefenceWall = curDefenceWall;
            loadScene.LoadStart("Stage1");
        });
    }
    private IEnumerator SelectFlash()
    {
        int flashcount = 0;

        while (flashcount < 10)
        {
            flashcount += 1;
            //Debug.Log("false");
            FlashObject.SetActive(false);
            yield return(new WaitForSeconds(WaitTime / 10));

            //Debug.Log("true");
            FlashObject.SetActive(true);
            yield return(new WaitForSeconds(WaitTime / 10));
        }

        _loadScene.LoadStart(CharacterSelectSceneName);
        yield break;
    }