public void DestroyBlocks() { blockNum--; if (blockNum <= 0) { loadScene.LoadNextScene(); } }
void Update() { transform.position = Vector3.Lerp(transform.position, new Vector3(-1000f, transform.position.y, transform.position.z), Time.deltaTime * 20f); GameObject.Find("Audio Source").GetComponent <AudioSource>().Play(); if (transform.position.x >= -200f) { obj.LoadNextScene(); } }