// Use this for initialization
    void Awake()
    {
        isOpen = true;
        menu_button.GetComponent <Button>().onClick.AddListener(() => { OpenCloseMenu(menu_panel, ref isOpen); });
        SceneLink scene = jSONLoader.GetSceneLink(SceneManager.GetActiveScene().name);

        buttons[CONTINUE_BUTTON_INDEX].GetComponent <Button>().onClick.AddListener(() => OpenCloseMenu(menu_panel, ref isOpen));
        buttons[AR_BUTTON_INDEX].GetComponent <Button>().onClick.AddListener(() => LoadScene.LoadSceneByName(scene.ARsceneLink));
        buttons[VR_BUTTON_INDEX].GetComponent <Button>().onClick.AddListener(() => LoadScene.LoadSceneByName(scene.VRsceneLink));
        buttons[EXIT_BUTTON_INDEX].GetComponent <Button>().onClick.AddListener(() => LoadScene.LoadSceneByName(prevScene));
    }
Esempio n. 2
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 private void FixedUpdate()
 {
     if (startSceneSwap)
     {
         if (blackFadeImage.color.a >= 1)
         {
             LoadScene.LoadSceneByName("GameScene");
         }
         Color tempColor = blackFadeImage.color;
         tempColor.a         += fadeSpeed;
         blackFadeImage.color = tempColor;
     }
 }