// Update is called once per frame void Update() { timer += Time.deltaTime; text.text = "Time Left: " + (timeLimmit - (timer % 60)).ToString(); if (timer >= timeLimmit) { if (CommonAccessibles.CurrentGameState == CommonAccessibles.GameState.BUILDMODE) { CommonAccessibles.CurrentGameState = CommonAccessibles.GameState.FIGHTMODE; //SceneManager.LoadScene("FightPhase", LoadSceneMode.Single); loadScene.LoadByName("FightPhase"); } else { CommonAccessibles.CurrentGameState = CommonAccessibles.GameState.BUILDMODE; loadScene.LoadByName("WinScene"); //SceneManager.LoadScene("WinScene", LoadSceneMode.Single); } //fightmode start(scene transition) //Enable character controller //disable build grid //initialize score //Enable enemy spawner } }