Esempio n. 1
0
    /*void OnTriggerEnter2D(Collider2D otherObj) {
     *      if (otherObj.tag == "collectable_items") {
     *              otherObj.gameObject.SetActive (false);
     *              itemCode = 1;
     *              DATA.itemCode = itemCode;
     *      }
     *      if (itemCode == 1) {
     *              //GameObject.Find ("Key").GetComponent<Renderer> ().enabled = true;
     *              GameObject.Find("Key").SetActive(true);
     *      } else {
     *              Debug.Log ("outro item");
     *      }
     * }*/

    public static void CheckItemStatus(int pItemID)
    {
        GameObject Item      = GameObject.Find("HUDCanvas");
        GameObject Inventory = Item.transform.Find("Inventory").gameObject;
        GameObject ItemSpace = Inventory.transform.Find("Items_space").gameObject;

        Debug.Log("Item code: " + pItemID);
        if (pItemID == 1)
        {
            GameObject ActiveItem = ItemSpace.transform.Find("ItemKey").gameObject;
            ActiveItem.SetActive(true);
            LoadScene.StoraItemsList(pItemID);
            //GameObject.Find("Key").SetActive(true);
        }
    }