Esempio n. 1
0
    public void Die()
    {
        isDying = true;

        lastScene = SceneManager.GetActiveScene().name;

        deathCount++;

        StartCoroutine(lS.LoadAScene("Death"));

        if (player != null)
        {
            player.SetActive(false);
        }
    }
Esempio n. 2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        print("Entered trigger");

        StartCoroutine(lS.LoadAScene(sceneToLoad));
    }