// Update is called once per frame void Update() { if (timed) { currTime -= Time.deltaTime; if (currTime > 0) { //textField.text = "Auto play in " + (int)currTime; Debug.Log("Auto play in: " + (int)currTime); } else { if (currTime < 0) { Debug.Log("GO TO SCENE"); LoadScene ls = LoadObject.GetComponent <LoadScene> (); ls.GoToScene(5); } else { Debug.Log("Cant find object"); } timed = false; } } }