public void Die() { isDying = true; lastScene = SceneManager.GetActiveScene().name; deathCount++; StartCoroutine(lS.LoadAScene("Death")); if (player != null) { player.SetActive(false); } }
private void OnTriggerEnter2D(Collider2D collision) { print("Entered trigger"); StartCoroutine(lS.LoadAScene(sceneToLoad)); }