GameBitBuffer buffer = new GameBitBuffer(); int value = 42; buffer.WriteInt(value);
GameBitBuffer buffer = new GameBitBuffer(); int[] values = { 1, 2, 3, 4, 5 }; foreach (int value in values) { buffer.WriteInt(value); }In this example, an array of integers is created and each value is written to the buffer using a foreach loop and the WriteInt method. Overall, the GameBitBuffer package library provides a useful and efficient way to read and write data for games using C#.