GameBitBuffer buffer = new GameBitBuffer(); float speed = buffer.ReadFloat32(); // Do something with the speed value
using UnityEngine; using System.Collections; using System.IO; public class ReadDataFromFile : MonoBehaviour { void Start () { FileStream fileStream = new FileStream("data.bin", FileMode.Open); BinaryReader reader = new BinaryReader(fileStream); GameBitBuffer buffer = new GameBitBuffer(reader.ReadBytes((int)fileStream.Length)); float height = buffer.ReadFloat32(); float width = buffer.ReadFloat32(); reader.Close(); fileStream.Close(); Debug.Log("Height: " + height); Debug.Log("Width: " + width); } }This code example reads data from a binary file using the BinaryReader class. The data is then stored in a GameBitBuffer and the ReadFloat32 method is called to read the height and width values from the buffer. Finally, the results are printed to the console using the Debug.Log method in the Unity game engine. The package library where the GameBitBuffer class and its associated methods are located is likely to be a custom game development library.