GameBitBuffer myBuffer = new GameBitBuffer(8); myBuffer.WriteInt(42); int myInt = myBuffer.ReadInt();
byte[] bytes = { 1, 2, 0, 0, 3, 0, 0, 0 }; GameBitBuffer myBuffer = new GameBitBuffer(bytes); int int1 = myBuffer.ReadInt(); int int2 = myBuffer.ReadInt(); int int3 = myBuffer.ReadInt();This code creates a byte array containing three 32-bit integer values (1, 2, and 3) and initializes a new GameBitBuffer object with the byte array. The code then uses the ReadInt method to read each integer value from the buffer and assign it to separate int variables. The GameBitBuffer class belongs to the Lidgren.Network library package in C#.