float myFloat = 3.14f; byte[] buffer = new byte[4]; GameBitBuffer bitBuffer = new GameBitBuffer(buffer); bitBuffer.WriteFloat32(myFloat);
ListIn this example, we declare a list of three floats called `myFloats`. We also create a byte array with length 12, which is the size of three 32-bit floats. We create a GameBitBuffer object using the byte array as the buffer. We then use a foreach loop to iterate through each of the floats in the list and write them to the bit buffer using the WriteFloat32 method. This writes all three floating-point values to the buffer in little-endian format. Package library: GameBitBuffer (available on NuGet)myFloats = new List { 1.0f, 2.0f, 3.0f }; byte[] buffer = new byte[12]; GameBitBuffer bitBuffer = new GameBitBuffer(buffer); foreach (float f in myFloats) { bitBuffer.WriteFloat32(f); }