using GameBitBuffer; byte[] buffer = new byte[4]; BitBuffer bitBuffer = new BitBuffer(buffer); bitBuffer.WriteUInt(10);
using GameBitBuffer; byte[] buffer = new byte[2]; BitBuffer bitBuffer = new BitBuffer(buffer); bitBuffer.WriteUInt(65535);This code creates a byte buffer of size 2 and initializes a BitBuffer object with the buffer. The WriteUInt method is then used to write an unsigned integer value of 65535 to the buffer. In both examples, the WriteUInt method is used to write unsigned integer values to a buffer. The method takes a single argument – the value to be written. GameBitBuffer is the package library used in both examples.