GameBitBuffer buffer = new GameBitBuffer(myByteArray); char[] charArray = buffer.ReadCharArray(5); Console.WriteLine(charArray);
byte[] byteArray = [0x48, 0x65, 0x6C, 0x6C, 0x6F, 0x20, 0x57, 0x6F, 0x72, 0x6C, 0x64]; // "Hello World" as a byte array GameBitBuffer buffer = new GameBitBuffer(byteArray); char[] charArray = buffer.ReadCharArray(5); Console.WriteLine(charArray);In this example, we create a byte array representing the string "Hello World", create a new GameBitBuffer using that byte array, and then read a 5-character array of characters from the buffer using the ReadCharArray method. Finally, we print out the resulting character array using Console.WriteLine.