GameBitBuffer buffer = new GameBitBuffer(8); bool bit = buffer.ReadBool();
using GameBitBufferLib; GameBitBuffer buffer = new GameBitBuffer(16); bool[] bits = new bool[8]; for (int i = 0; i < 8; i++) { bits[i] = buffer.ReadBool(); }In this example, the GameBitBuffer library is used by including the "using" statement at the beginning of the code. A new GameBitBuffer object is created with a capacity of 16 bits. The ReadBool method is then called in a loop to read 8 bits from the buffer and store them in an array. This example demonstrates how ReadBool can be used in conjunction with a loop to read multiple bits from the buffer. Based on the name of the class and method, it is likely that the GameBitBuffer library is part of a larger game programming package or library.