using GBuffers; using System; class Program { static void Main(string[] args) { GameBitBuffer buffer = new GameBitBuffer(8); buffer.Write(5, 3); buffer.Write(true); buffer.Write("Hello, world!"); Console.WriteLine(buffer.ToArray()); } }
[0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0]This output shows that the data has been converted to a binary format and written to the buffer. It can now be transmitted over any network. Overall, GameBitBuffer is a very useful library that simplifies bit-level operations. The package library is GameBitBuffer, and it is available on the NuGet package manager.